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"Soldiers of God rules queries" Topic


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CptKremmen29 Oct 2015 2:53 a.m. PST

Can't find anywhere better to post than here.

Heavy cavalry inflict an extra disorder point on their opponents when they "charge" is this only when they really charge into combat or does it include when they continue a melee with a charge card?

Troops other than skirmishers can never voluntarily withdraw from a fight can they? As far as we can see a fight will always continue until one side is routed?

Crusader holy knights with their ongoing 3+ attack and 3+ save seem almost unstoppable, have we missed something or is there a good tactic to cripple them?

If a unit is hit in the flank their opponent gets +2 dice. After the 1st round of combat do they turn to face each other? I could see nothing of that type so assume no.

Ta

ANdy

coopman29 Oct 2015 3:21 p.m. PST

The publisher has a facebook page. If this doesn't get any attention, you might try there.

CptKremmen30 Oct 2015 2:26 a.m. PST

well worth a try thanks

CptKremmen30 Oct 2015 2:42 a.m. PST

I have some questions after our 1st game of SOG, is this the best place to post them?

Heavy cavalry inflict an extra disorder point on their opponents when they "charge" is this only when they really charge into combat or does it include when they continue a melee with a charge card?

Troops other than skirmishers can never voluntarily withdraw from a fight can they? As far as we can see a fight will always continue until one side is routed?

Crusader holy knights with their ongoing 3+ attack and 3+ save seem almost unstoppable, have we missed something or is there a good tactic to cripple them?

If a unit is hit in the flank their opponent gets +2 dice. After the 1st round of combat do they turn to face each other? I could see nothing of that type so assume no.

A unit is disarray can not start a melee, but if an opponent starts one does it fight back with one less dice because now open formation or cant fight back at all.

if during the turn you drop below the disarray amount do you go back into close formation?

Presumably the fear card and the challenge card works on every unit in melee in that battle?

A knight for example only uses his lance if he charges. SO if he is charged and does not get to use his lance are they gone or can he use them the next time he does charge?
Ta
Andy

WarwickK207 Nov 2015 12:01 a.m. PST

I think I answered these direct via email. Added to FAQ as well, cheers

Tony Cane08 Nov 2015 1:40 p.m. PST

Hi

Where can I view the FAQ?

Regards

Tony

CptKremmen09 Nov 2015 2:23 p.m. PST

Gents,
Warwick did indeed answer these queries and i thought some of you may be interested in the replies, all perfectly reasonable though not all totally obvious :)

Q Heavy cavalry inflict an extra disorder point on their opponents when they "charge" is this only when they really charge into combat or does it include when they continue a melee with a charge card?

A 'Move into melee' so, yep, only on an actual move, not any melee on a charge card.

Q Troops other than skirmishers can never voluntarily withdraw from a fight can they? As far as we can see a fight will always continue until one side is routed?

A Yep, only skirmishers can withdraw

Q Crusader holy knights with their ongoing 3+ attack and 3+ save seem almost unstoppable, have we missed something or is there a good tactic to cripple them?

A Harass them with archery, do it a lot, and then do it some more… we have found that infantry, with support, can hold them for most of a battle, but you have to work hard at it with your cards. They are very expensive units, and very expensive when lost, but yep, frightening.

Q If a unit is hit in the flank their opponent gets +2 dice. After the 1st round of combat do they turn to face each other? I could see nothing of that type so assume no.

A No, assumed right

Q A unit is disarray can not start a melee, but if an opponent starts one does it fight back with one less dice because now open formation or cant fight back at all.

A They do zippo… too much of a chaotic mess to fight back.

Q if during the turn you drop below the disarray amount do you go back into close formation?

A No, the lines are still messed up. You'd need a manoeuvre card for that.

Q Presumably the fear card and the challenge card works on every unit in melee in that battle?

A You don't have to be in melee to use Fear, just in charge range. Pick one until to attack for each of your units. Same with Challenge, one challenge per unit in melee that you want to issue a challenge with. Is that clear?

Q A knight for example only uses his lance if he charges. SO if he is charged and does not get to use his lance are they gone or can he use them the next time he does charge?

A Lances are only lost after your own charge, so yes, they can still be used.

CptKremmen10 Nov 2015 8:43 a.m. PST

I have not been able to find the faq either.

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