79thPA | 16 Oct 2015 8:24 a.m. PST |
Anyone playing it? There hasn't been a post on TMP about it for years. I'm trying to get an idea about how it plays, composition of forces, etc. Any information would be appreciated. |
War In 15MM | 16 Oct 2015 10:22 a.m. PST |
I used the Peter Pig figures and buildings/"Hey! You in the Jail" for my Wild West collection and really like them. I'm not a gamer so I've never played the game. You can see my figures and town in diorama form at warin15mm.com/Wildwest.html |
Early morning writer | 16 Oct 2015 10:43 a.m. PST |
Perhaps the years of silence on the rules will tell you all you need to know. The figures are great. I bought the rules and never used them. However, there are some who like the rules – I've just never encountered anyone playing them. |
John Leahy | 16 Oct 2015 11:59 a.m. PST |
I have the rules. The mini Campaign style game is pretty darn cool (actually I believe it is the off table part of the game). I really think there are some cool concepts floating around in the rules. I have always thought that using either plastics or 15mm figs would be the way to go. Some of the armies are interesting. i am just not certain about how tabletop play would work out. Thanks, John |
Flashman14 | 16 Oct 2015 12:05 p.m. PST |
One thing is the force size – it's ok for Cavalry vs Indians but having large numbers of outlaws and large numbers of lawmen seems weird. Or am I remembering it wrong? Classic western conflicts always seems to be half dozen per side and HYITJ seems like it requires a lot more than that. |
MajorB | 16 Oct 2015 1:47 p.m. PST |
I have always thought that using either plastics or 15mm figs would be the way to go. The rules were specifically designed for play with 15mm figures. Peter Pig does a range specially for the rules. |
John Leahy | 16 Oct 2015 5:37 p.m. PST |
I agree Flashman. That was the funky thing about the rules. they tries to make armies out of factions that simply didn't make a lot of sense. |
79thPA | 16 Oct 2015 7:33 p.m. PST |
Maybe he was trying to model range wars involving lots of guys as opposed to small shoot-outs involving a handful of guys. I am having some troubling wrapping my head around it. |
martin goddard | 16 Oct 2015 11:41 p.m. PST |
Just saw this. Hey you in the jail was written for players to do larger games than street gun fights. A tyocal force would be 30 to 50 men/women. There were indeed many actions involving this number or greater. There are range wars that involved more than these numbers. Some posses would be very big indeed. Other forces in the book are Apaches, plains indians, Mexicans, workers etc. All of these can and did create forces of 50+ on many occasions. I do not think any other wstern rules are aimed at these actions. Most are probably aimed at re-creatng film actions which is fine. Several famous gunfighters got their first experiences in range wars. If you want to carry out street gunfights then there are lots of rules specifically fr that. The PP offering is for those who want to carry out the bigger actions, I can probably find sources for all the rules' forces being present with 50+ men at some time. It is a different take on westerns but one I have enjoyed looking into.Without wishing to offend those whom enjoy smaller hollywood style actions (and they are great fun) do consider how many indian war parties have just 8 men. How many times dod two groups of 6 men line up in the street and shoot it out until one side is dead? I will try to find some justifications for larger western groups and see if there is any?
martin |
martin goddard | 16 Oct 2015 11:45 p.m. PST |
The Johnson County War, also known as the War on Powder River and the Wyoming Range War, was a series of range conflicts that took place in Johnson, Wyoming between 1889 and 1893. The conflicts started when cattle companies ruthlessly persecuted supposed rustlers throughout the grazing lands of Wyoming. As tensions swell between the large established ranchers and the smaller settlers in the state, violence finally culminated in Powder River Country, when the former hired armed gunmen to invade the county and wipe out the competition. When word came out of the gunmen's initial incursion in the territory, the small-time farmers and ranchers, as well as the state lawmen, formed a posse of 200 men to fight them back which led to a grueling stand-off. The war ended when the United States Cavalry, on the orders of President Benjamin Harrison, relieved the two forces, and the failure to convict the invaders of the murders they had committed. The events have since become a highly mythologized and symbolic story of the Wild West, and over the years variations of the storyline have come to include some of its most famous historical figures. Its themes and elements of class warfare have served as a classical basis for numerous popular novels, films, and television shows of the Western genre, as well as being one of the most well-known range wars of the American frontier. Took 2 minutes!
Do tryout the rules
martin
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mashrewba | 17 Oct 2015 3:37 a.m. PST |
I recently got a copy which I plan to use for the French Intervention in Mexico with 28mm figs. Haven't got around to it yet though but it should work |
79thPA | 17 Oct 2015 4:19 a.m. PST |
Martin, Thanks for the response. As I noted, I thought it was for range war type action. The lone gunfighter or two is so ingrained in our Western mythos it is hard to escape, but the rules concept is interesting. Thanks for the reply. |
79thPA | 17 Oct 2015 4:22 a.m. PST |
Mashrewba: That's an interesting idea. It probably wouldn't be too much work to modify these out into the various miner/labor strikes and the ensuing violence between labor and company men. |
martin goddard | 17 Oct 2015 4:51 a.m. PST |
The rules are quite simple and should be easy to convert. Good luck with the project martin |
Early morning writer | 17 Oct 2015 11:27 a.m. PST |
I do plan to revisit my copy of the rules since my games will involve lots of figures – many, many more even that Martin has mentioned. |