We did a battle yesterday, orks vs Tau. The orks cleaned the slate with 5-0 overwhelming victory.
I'd like to say it was my generalship, but in reality it was three critically bad die rolls in a row for the Tau. (Marker Lights just would not work.) And a deep-strike unit landed on a friendly Tau vehicle and was destroyed.
The main victory point for me was when my reserve came on following a deep-strike by Shadowsun and her two bodyguards. She took out a Kan and some troops. But I managed to fix that formation in close combat with my other Kan in a counter attack in my turn. At the same time, one of my reserves came on. Sixteen orks that could not charge, but could still shoot. The next turn they charged, and joined the scrum with 72 attacks. That many attacks are going to put a hurtin' on tau in close combat.
My Dakka Jet came on in the next turn and I landed a lot of good shots on infantry formations. Late in the game, it cleared a Tau held objective that was out in the open, stealing a victory point from the Tau.
I just finished painting another mob to get my numbers up. That gives me four at the moment with another mob of sluggas on the paint table; they should be done this week, in time for next Sunday's game. That'll give me five, though I might be able squeak out six and a get green tide going.
The buckets of dice is starting to be a pain for me, so I may use the chart another TMPer came up with.
K