NappyBuff | 06 Oct 2015 4:17 a.m. PST |
If you have both Sails of Glory (Ares Games) and Fighting Sail (Osprey Games), then this question is for you. If you had to choose between SoG or FS, which one would you pick? And Why? |
David Manley | 06 Oct 2015 6:26 a.m. PST |
If I had to chose a single set of rules it wouldn't be either of them, but if a choice only between these two I'd go for Sails of Glory with a few house mods, and use if for frigate actions |
45thdiv | 06 Oct 2015 6:37 a.m. PST |
Sails of Glory. I use to play close action but these new rules cover everything from Crew allocation to what type of ammo you have loaded in the cannons. Also the board for tracking everything is well thought out. Matthew |
Sundance | 06 Oct 2015 8:03 a.m. PST |
Fighting Sail is pretty simplistic and ok for large actions with frigates and above, but even so, needs some modification (for example, doesn't take into account the divisions of a fleet – each ship in a fleet rolls independently – unless I misread that rule). I'd go with SoG, too. Well done game. |
Volleyfire | 06 Oct 2015 9:00 a.m. PST |
Never tried SoG, but have tried FS and didn't like it. Too simplistic and the damage you can cause to another vessel seems disproportionate to the size of ship that's doing the firing.Blood, bilge and iron balls is my preferred choice at present. |
Mister Tibbles | 06 Oct 2015 9:37 a.m. PST |
Boardgame Geek has a lot of great info on SoG, along with numerous game play and review videos. You should check out the link below. link I fiddled with the game when it came out and quite liked it. You can buy the game and ships discounted online (Cool Stuff Inc, Miniatures Market, ect). I can't comment on the other game. |
coopman | 06 Oct 2015 12:09 p.m. PST |
IMO, you should try "Bloody Broadsides" by Jeff Hunt. |
DeRuyter | 06 Oct 2015 12:37 p.m. PST |
Really they are aimed at two different types of battles. SoG as David mentioned works best for smaller engagements, whilst FS is geared more for a large fleet actions. For example in SoG each player can realistically run 1-2 ships if you use all the advanced rules. Not to say it hasn't been used for a large battle as someone has done the Nile with SoG. So the answer is it depends on the scale you want. IMO neither are good for small unrated ship actions like the lake battles without mods. |
Only Warlock | 07 Oct 2015 3:42 a.m. PST |
Played both. SoG for sure. Plays better, more granular tactics. |
Charlie 12 | 07 Oct 2015 5:50 p.m. PST |
For my group (after trying both 'Sails of Glory' and 'Fighting Sails') its neither. For large battles, my group prefers David Manley's 'Form Line of Battle'. Better than 'Fighting Sail' on many counts. The combat is realistic (no, in one turn, a 3rd rate is sunk outright), the ships move realistically and the game moves well with correct results. For smaller squadron or one-on-one actions, its ODGW's 'Post Captain'. Much better than 'Sails of Glory' (which has some very suspect movement, like having square riggers sailing way too close to the wind). We also don't like the restricted number of ship types available. We like doing small ship actions, like a brig verses a top sail schooner (which 'Post Captain' allows). No way can you do that with 'Sails of Glory'. And 'Post Captain' has a full set of rules for all those other things that happened (like cutting out operations and shore raids). |