"BKC input invited" Topic
8 Posts
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Leon Pendraken | 30 Sep 2015 4:52 p.m. PST |
The revamp process for BKC has begun, so we'd like to invite any suggestions/feedback/input on what changes folks would like to see. If possible though, we'd prefer to keep the discussion in one place so if you can add your comments over on our Forum here: pendrakenforum.co.uk/index.p … 845.0.html We've also put up some info there about what's planned and estimated timescales on the revamp/reprint process. |
raylev3 | 30 Sep 2015 9:19 p.m. PST |
Nothing to comment on….love the game and looking forward to the reissue!!! Seriously!!! |
Navy Fower Wun Seven | 01 Oct 2015 12:08 a.m. PST |
That's great news and a refreshing approach. I know my group has a wide range of views on the command activation issue, so I will draw their attention to this request for feedback. Hopefully they will be as vocal when some good might come of it as they are when explaining defeat away… |
Navy Fower Wun Seven | 01 Oct 2015 12:09 a.m. PST |
Oh – seems to be a broken link Leon? |
Leon Pendraken | 01 Oct 2015 8:02 a.m. PST |
Apologies for the broken link there, not sure what happened with that. The thread is here: link |
Navy Fower Wun Seven | 01 Oct 2015 2:04 p.m. PST |
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Wargamer Blue | 02 Oct 2015 7:43 p.m. PST |
don't mess with the command activation system. That's all I ask. |
Bearserker | 04 Oct 2015 9:17 p.m. PST |
Blitzkrieg Commander II is a superb set of rules. Our group uses the following modifications: 1) Hits taken by units are kept and not discarded at the end of the turn. 2) Destroyed vehicle and heavy weapon units are not removed, but kept on the battlefield (marked with black cotton, and become blocking terrain for line of sight/fire. 3) Transport units are kept on the battlefield after unlimbering or unloading and can be targeted normally. 4) Headquarters units can be over run or targeted normally (if they are the closest visible enemy unit). That's about all that I can think of at the moment. We enjoy the game greatly! |
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