Extra Crispy | 26 Sep 2015 10:05 p.m. PST |
Considering starting a gaming club in my daughter's middle school. I was thinking of using HoTT since we only have 60-90 minutes before kids have to head home. But I was hoping to find something written in English, and something for battles not skirmishes. I'm looking at Mighty Armies – what else is out there? |
f u u f n f | 26 Sep 2015 10:35 p.m. PST |
One Hour Wargames. It's not fantasy, but the broad unit types are easily used for fantasy gaming. |
Black Cavalier | 26 Sep 2015 10:48 p.m. PST |
Actually kings of war is pretty fast, especially if you use less than 1000 pts armies. And it scales well to war master armies. A kow troop becomes 1 warmaster stand. Regiment = 2, horde = 4. Just stay away from orcs and large inf/cav. And they said they would be coming out with some official historical army lists sooner or later. There's already a bunch for the previous version of the rules. |
martin goddard | 27 Sep 2015 3:10 a.m. PST |
You might consider Peter Pig;s "War in the age of magic".. the advantages would be no measuring, just move from square to square. Normal D6. You can change army and square size to suit. maybe make the change that units must all stay together when they move square so it is easier?? This makes it abit like suer sized chess. Good luck anyway martin |
Attalus I | 27 Sep 2015 4:33 a.m. PST |
A second for One Hour Wargames, or any of Neil Thomas' rules. Very straight forward & in the spirit of Featherstone. |
Ivan DBA | 27 Sep 2015 7:47 a.m. PST |
Technically, HOTT is for battles, not skirmishes, as each element represents a large number of troops. I would second Mighty Armies as a more approachable alternative to HOTT. The rules are similar, but are easier to pick up simply from reading the rules. |
Extra Crispy | 27 Sep 2015 9:32 a.m. PST |
Badly written OP. Just wondering what else there is besides HoTT and MA that is (a) written in English and (b) designed for battles not skirmishes? I have plenty of skirmish options, just looking for "battle" options. I have the "one hour" from Thomas but am not sure how the magic/ability would work. Worth thinking about though… I'll check out Kings of War and the Peter Pig rules to…. |
Bombshell Games | 27 Sep 2015 11:26 a.m. PST |
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f u u f n f | 27 Sep 2015 1:29 p.m. PST |
Here is what I have done so far with One Hour Wargames when playing fantasy. Armies are still 3, 4, or 6 units as the scenario calls for. Half (rounded up) must be Infantry/Men-at-Arms units. Use the unit types from Dark Ages and Medieval. Plus Reiters from Pike and Shot for mount archer types. Plus if your fantasy worlds are so inclined Artillery from Horse and Musket. What I have done for a Spellcaster unit is use Artillery type but also allow the unit to choose rather then attacking to target a friendly unit in 12" and heal d6-2 hits. |
Extra Crispy | 27 Sep 2015 1:46 p.m. PST |
Now that I think on it a bit more, the attraction to HoTT is being able to make toy armies out of Matchbox cars, lego etc. With 35% low income kids we need to make sure they can join the club for "free." I like the clarity of the Might Armies language, so I may just convert the HoTT unit types into MAF stats and roll with that…. |
Black Cavalier | 27 Sep 2015 2:12 p.m. PST |
Another point for Kings of war is that the rules & army lists are free. Also, this blogger has been adapting warhammer armies to Neil Thomas' One Hour Wargames link I don't know how he handles magic. |
Logain | 27 Sep 2015 5:00 p.m. PST |
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Capt Flash | 27 Sep 2015 10:09 p.m. PST |
Definitely agree on Mighty Armies. What figures will you be using, or rather, what scale? I'd say 28mm would likely be easier and you could go with 1/72 plastics or even just use pre-painted minis and toy store monsters… |
Capt Flash | 27 Sep 2015 10:10 p.m. PST |
Please keep us updated. I'd like to hear how you progress. |
Extra Crispy | 28 Sep 2015 7:13 a.m. PST |
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