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"Pulp newbie - advice on Rulesetss" Topic


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662 hits since 18 Sep 2015
©1994-2024 Bill Armintrout
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wargame insomniac18 Sep 2015 6:02 a.m. PST

Hi

First time in the Pulp Gaming section.
Some friends and I at local gaming club are contemplating having a first stab at Pulp 28mm Miniatures Gaming,

Time period wise still to be finalised but looking at 1910's to 1930's.

Theme wise looking to combine elements of Stargate, The Mummy, Indiana Jones withenemies of the week comprising cultists, Thugees, Triads, Yakuza, The Mob, French Foriegn Legion, the Germans, rando native tribes and (eventually) the Goa'uld.

Basically an excuse to throw some different minis on the table and have some fun skirmish games over a variety of objectives.

Any suggestions. I heard good things about 7TV and tried it once in a 50's retro Sc-fi game, which was fun.

Thanks

James

capncarp18 Sep 2015 6:08 a.m. PST

Pulp Alley
Astounding Tales

Dr Argent18 Sep 2015 6:55 a.m. PST

Pulp Alley is a fast, friendly system for skirmish. It is open ended for creativity.

Pulp Alley18 Sep 2015 7:02 a.m. PST

Looks like our fast and fun Pulp Alley rules will have to covered. You can download the free quickstarter set and check it out -- link

> Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials.

> Characters are easy to create and customize, making each league unique.

> Players never need to consult charts during a scenario. The action is on the tabletop – not in a rulebook.

> Control of the Initiative is based on events as they occur during the scenario rather than an arbitrary die-roll.

> Fights are fast-paced and simultaneously dangerous for both characters, instead of the old I-shoot-then-you-shoot sequence.

> Perils and challenges are unpredictable and offer multiple paths to success.

> Scenarios are plot-driven, encouraging action, and offering an array of different rewards.

> Through campaigns and experience your characters can increase their skills and develop new abilities.


Find out more -- pulpalley.com

HAVE FUN

Dave
Pulp Alley

The Shadow18 Sep 2015 7:25 a.m. PST

Since you're staying in the pulp era, I would suggest Tongs and Asian pirates from the Asian realm, rather than Yakuza, as those groups are heavily represented among available minis.

Pulp Alley allows for, and even encourages, an odd mix of factions, so I think those rules would best represent your interests. Also there have been *many* AAR's posted here in this group, which would probably help you to understand the rules of the game.

wargame insomniac18 Sep 2015 9:05 a.m. PST

Thanks guys.

Will download an look through when get home.

Is there anu scope for character development in Pulp Alley?
I don't want a detailed XP like in RPG but would like some simple ways of slowly improving their characters.

I have quite a few Stargate Jaffar minis and would like them to start quite basic and be up against half a dozen cultusts before slowly increasing difficulty level until they can cope with a dozen Jaffar.

Thanks

James

ragsthetiger18 Sep 2015 10:04 a.m. PST

Is there any scope for character development in Pulp Alley?

Yes…Pulp Alley has extensive development for both individual characters, and for the leagues (groups) they are members of.

wargame insomniac18 Sep 2015 3:39 p.m. PST

Awesome – thanks ragsthetiger

@ The Shadow – when I said Yakuza it was more the excuse to get some sword wielding Ronin types.

Any models for Tongs and Asian pirates that you would reccomend?

Twoball Cane18 Sep 2015 6:42 p.m. PST

I agree on the posts above for pulp alley

The Shadow19 Sep 2015 7:10 a.m. PST

There are many minis in Bob Murch's "pulp" range, and i'll give you a link:

link

But i'm surprised to find that they have been withdrawn for re-sculpting. Maybe you can locate some back stock somewhere. In any case, you can check out the rest of his catalogue from the link. You'll find plenty of minis that you can use in pulp era games that he is producing right now. His line is the most prolific for the pulp era genre.

wargame insomniac19 Sep 2015 9:40 a.m. PST

Thanks The Shadow.

I was looking at getting soe of Bob Murch's Pulp Figures from North Star.

Twoball Cane19 Sep 2015 3:09 p.m. PST

Pulp miniatures by mr murch is what convinced me to go fer pulp…..

Artizan miniatures: thrilling tales
Copplestone castings: back of beyond and others
Brigade miniatures (USA)
Pulp alley has several packs full of character
Foundry miniatures has some that can be used
Black army productions

I have many from all these ranges and they scale very well with one another….pulp alley minis are slots bases though compared to the others.

Their are other manufactures but I don't have any of those

The Shadow19 Sep 2015 5:46 p.m. PST

Twoball Cane

I found that Brigade games minis were a bit on the small side against Copplestone, Artizan and Murch figures. I don't own any Pulp Alley or Black Army minis.

pvi99th21 Sep 2015 2:32 p.m. PST

I have a ton of Pulp Figures from Bob Murch. I mix them with some Copplestone and Artizan figures and they work ok.

I do have a few I bought from Black Army Productions. The John Dillinger figure in the Champions of History range works with the other manufacturers.

The problem is that The Ghost Who Walks figure is really tiny compared to anything I have. Same range of figures, just crazy small.

For rules I suggest Pulp Alley. It is a great set of rules. I have run games with new players and they are "running things" pretty quickly.

Twoball Cane21 Sep 2015 2:53 p.m. PST

I have the guy with the puppets from black army productions as well as Mata Hari…..they seem spot on for me. As far as the brigade minis go they seem pretty close to me with the others, but I have the bone island guys and a nun w guns. Who could pass for teens or something.

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