I posted some new player queries on the LoA Fighting Talk forum over a week ago asking for clarification from experienced players on a few points which puzzle us. My posts have had some views but no comments yet and I'm wondering whether the higher footfall on TMP makes this a better place to get answers.
My queries were about 1) rules treatment of trotter horse in "charge" and melee, and 2) when the morale test for routing friendly units is taken.
Can anyone shed light on the following please? References are to rules pages and previous posts on Fighting Talk.
1) I have read the rules and the previous Q&A on this topic but am still confused.
Back in March 2014, flick40 posted the following answer to a question about trotters and charging:
"They are weaker in melee because they trot in vs the gallop, the reduced die is because of a lack of shock on impact."
On an earlier question (November 2013) Joe answered a query about whether trotters get the +1 charge bonus:
"If they meet the requirements to charge, yes."
I may well be missing a nuance here, or perhaps evolution in the rules is at work, but the two answers seem contradictory to me. Specifically, I thought all horse except cuirassiers get 3D6 in melee, so trotters do not appear to be weaker in melee than gallopers (see 7.1).
From my reading of the rules, the main differences are:
- gallopers have a longer charge move, reflecting pressing home the attack at a gallop (page 4)
- steady gallopers must attempt to counter charge, while trotters may choose not to (page 6)
- trotters are assumed to fire at short range, while gallopers are assumed to always charge to contact without stopping to fire (6.2)
Although the rules do not say so specifically, all this seems to suggest to me that trotters do not (or at least should not) get the +1 charge bonus and the best they can do is avoid taking a -2 penalty in the first round by either:
a) making contact at the trot rather than the gallop if initiating melee, or
b) not being caught flat footed if charged (i.e. they will "counter charge" but won't get the +1 bonus
Am I right in this?
Also, if "charging", I assume trotters would get to discharge pistols at short range per table 6.2 before they trot into contact (assuming any necessary morale test is passed first). This may be at odds with Clarence's answer in January 2014, which suggested that rules evolution now meant that a unit could not fire and then charge. However, the question there was about a regiment of foot and it is not clear whether the answer would have been the same for trotters. Can Clarence, Joe or another veteran clarify please?
Finally, table 6.2 says that horse shooting hit on a 5+ and are assumed to be firing at close range. The list of modifiers does not mention a short range fire bonus, and I assume range is already allowed for in the 5+. Am I correct?
Confirmation and/or clarification from the more knowledgeable would be much appreciated!
2) I have another new player question for the more experienced out there.
Section 8, page 9 states a) that horse units test when their card is drawn, and b) foot units only need to test for routing foot, presumably also when their card comes up.
I am not clear what happens in this situation:
- unit A and B are foot units within 6 inches of each other
- unit A's card comes up and it is ordered to hold and give fire
- a little later in the turn, unit B routs as a result of enemy fire and heads for the rear
- the turn ends
- unit B's card comes out, it fails to rally and continues to rout putting it at least 12 inches away from A
- unit A's card comes out; it has no friendly routing unit within 6 inches
Does A need to test then, retrospectively, for the rout of unit B in the previous turn?
Bearing in mind that A's card might not come out for several turns after B initially routed, players would presumably have to keep a manual record of which units are potentially affected by routing friends, but this doesn't seem to be in keeping with the 'no record keeping' essence of the rules.
Assuming I haven't misread the rules, is the intention that unit A escapes the need to test if its card doesn't come up while B is within 6 inches?
On the other hand, if A has to test belatedly, wouldn't it be easier and make more sense to test as soon as B routs rather than wait for A's card to come up?