Just curious to see if anyone is still using them for their Modern, Cold War gaming.
I was looking at them again last night, and it seems like both would be quite good, especially for more simplistic, tank on tank/IFV engagements.
Challenger is older, and doesn't have as many modifiers for shooting. The QRS is a simple two-page sheet, and all the vehicle stats for the major vehicle combatants are listed on another, single sheet, so with two page-protected sheets (front and back), looks like you could easily run some pretty quick games.
A bit more complexity if you want to add in infantry, artillery, etc., but still pretty doable.
Challenger II is a revised, and update version, with more firing modifiers, amended "To-Hit" values, theoretically making them a bit more "real world" in terms of performance. For example, those long-range ATGMs really don't often hit with 90% accuracy, despite what the marketing people say.
Need to locate my QRS for the latter, but they still look to be quite good, and perhaps better than the original Challenger, due to the more "realistic" weapons stats.
I noticed that a lot of the modifiers that have been adding for shooting, etc., don't really apply in many cases, so while they look to be quite complex, I suspect with a little experience and playtesting, they'd still work quite well, especially for more simple, tank-on-tank/IFV engagements.
There's also Challenger 2000, which some say went a bit too far. Not sure about that myself, so need to locate them again as well, to do a bit of comparison with those also. The infantry rules, IIRC, did seem to be a bit more complex than I was interested in.
Thoughts?