Bozkashi Jones | 29 Aug 2015 5:28 a.m. PST |
I saw these available from Wargames Vault but can't seem to find any reviews or discussion… link Anyone tried them or got any thoughts? I've just started using Shipwreck! so I wondered how they compared. Ta, Nick |
sharkbait | 29 Aug 2015 6:41 a.m. PST |
Me, too. I noticed them on WGV and was curious. I haven't played a modern naval game since Harpoon (mostly on a computer) in the 80s/90s. |
Tgunner | 29 Aug 2015 8:45 a.m. PST |
Well at $10 USD you're not risking a lot. Plus it does have a preview to look at. Seems interesting to me. |
Bashytubits | 29 Aug 2015 9:23 a.m. PST |
You can get a bundle for the rules and Scenarios for $14.00 USD. |
Sudwind | 29 Aug 2015 2:32 p.m. PST |
The rules are pretty cool. I think the ship charts are off though…they need tweaks to more accurately reflect the weapons on the actual ships. You want to buy the bundle to get more ships, including carriers, than are included in the basic game. Beware though….the ship charts might need work. The rules seem straightforward and simple though. Kind of Harpoon-lite, but some simple chrome could be added with house rules to make the rules even better….but that is a matter of taste! |
Tgunner | 29 Aug 2015 2:34 p.m. PST |
Sudwind: Are the charts off enough to where a landlubber like me might notice errors? Bad like saying a M1IP has a 120mm bad? |
Sudwind | 29 Aug 2015 3:51 p.m. PST |
Well….based on a quick look, yes. The Ticonderoga should have the ability to fire off more SAM's per turn then just about any ship…but it does not. A Kotlin has an average radar rating? You would think when a ship can have superior, average or inferior electronics, then a Kotlin would be rated inferior. The number of SSM's per ship seems off too. A Slava has 16 SSM's, but only 12 in the game. All this can be fixed though and these rules seem worth the effort that would take, particularly if you plan to use these rules with miniatures. 1/6000 scale ships would be great for this game! |
sharkbait | 29 Aug 2015 4:29 p.m. PST |
This game is sounding pretty darn nice. Honestly, I was thinking of making up my own ships rather than trying to be historically accurate. Having said that, I'm seriously contemplating getting the bundle. |
Sudwind | 29 Aug 2015 9:51 p.m. PST |
Tested the rules out. A question came up on detection. There is a modifier for having superior/inferior electronics, but to know this the opponent would have to reveal if the blip were an actual ship/sub or not. This is problematic. Maybe come up with an average electronics rating for the whole fleet to use when detecting blips? When attempting to maintain contact with a known vessel, this is not a problem…. |
Sudwind | 30 Aug 2015 10:38 a.m. PST |
Looking at the rules closer, it seems blips are always treated as average electronics….I think I would go with an average of all the ships in a task force….if a side has superior electronics, then they ahold be harder to detect as well as better at making detections. |
Steviep81 | 03 Sep 2015 2:04 p.m. PST |
Picked these up the other day, look promising so far |
Bozkashi Jones | 06 Sep 2015 3:06 p.m. PST |
Might have to give them ago – Tgunner's got a fair point about the cost/risk analysis. Only trouble is Windows 10 has just k-o'd my laptop (using phone at mo) so I wouldn't be able to print it. Need to fix the laptop first. In the meantime must get some moderns.painted up. Cheers, Nick |