The fourth issue of the zine is here.
In this issue you get:
*The Spotlight and Game design columns.
*New traits, gear and units for Clash on the Fringe, including "Techno-Savages" for all your space-orc needs.
*Five Knights on the Road. The playtest version of the long-awaited FiveCore medieval/fantasy rules.
Do note that while this is technically playable on it's own, it'll be much easier to understand if you own a copy of the FiveCore rules
*Random event tables for No End in Sight and No Stars in Sight.
*Disunity – An introductory Clash on the Fringe scenario by Nate Weber.
*D10 tables for FiveCore skirmish gaming.
*Suggestions and cards for quick FiveCore pulp gaming.
*The playtest version of Elimination Protocol, a stand-alone original system for randomly generated bug hunt games. Do you want to live forever?
*Terrain encounter tables for any wargame. Ever wanted entering an unexplored terrain feature to be a bit more unpredictable?
*Robots for FiveCore skirmish.
*Fluff for the Fringe setting, this time discussing mercenaries.
As always, it's available straight from the Vault here
link
This issue is slimmed down to 41 pages to be more accessible and affordable.