fozzybear | 15 Aug 2015 8:18 p.m. PST |
What game systems have the most detailed, comprehensive and realistic rules for modern armored vehicle combat, from cold war to ultra modern? |
Mako11 | 15 Aug 2015 11:30 p.m. PST |
Hmmmm, ultra-modern can be problematic, since there aren't too many new ones out there of late, with that level of detail. Perhaps Challenger 2000 to meet your detailed and comprehensive requirements, and possibly realistic too, though from what I've read, the infantry rules are a bit boggy. Produced around the end of the Cold War though, they are probably a bit dated in terms of post-Cold War data. Some of the other, older rules are decent too, from what I've read. Still doing a little playtesting myself, and reading up on them, e.g. Challenger II (simpler infantry rules than the 2000 variant, by the same rules writer). WRG 1950 – 1985 is available for free (IIRC), and is pretty decent, though less detailed than Challenger. There's also a WRG 1950 – 2000 set too, I believe. Some of the new ones due out soon may be decent, e.g. SabreSquadron and I Ain't Been Nuked Mum (perhaps with a revised, more politically correct title, though I do like this one personally, since it is rather catchy). Neither of the latter are supposed to be detailed, from what I've read. More like decent, quick-play, company level rules for the Cold War. I hope that helps. |
UshCha | 15 Aug 2015 11:56 p.m. PST |
There is us, The best of them all due to my utterly unbiased opinion be one of the authors ;-). link Being more serious we may be worth considering. We do account for such things as battle management in a creible form. With the constant introduction of new equipment there is the ability to create the vehicle specifications from avaiable data not wait for new lists. Specialy as Alex from Shipyard has just done the 1/144 BMP T for release in a month or so after we get a few to play with. You should be aware that it's one to one for vehicles and teams for the infantry. Also that its IGOUGO which is not ideal for inexperienced players with no understanding of the period or the tactics required. For obvious reasons there is no points system. The game size is dependent on what you do. Tank only and you could fight a battalion level game with a bit of practise. However as in the real world infantry actions are much slower and have a high bit count. A full Infantry only company if they all "get out" ist about the limit for a good player. Ultra modern and cold war are best done at 1/144 as in our opinion its the optimum vehicle to ground scale. It does work with 1/172 scale but you struugle to get long enough ranges. 15mm(1:100) well is a bit of a neither one way or the other scale, will work but its still a bit big for a vehicle vs vehicle scale. 6mm proably not really a great scale for MG, tanks have to move their turrets, fiddly at this scale and its hard (but not impossible) to mover the troops down a road even in a small village which you need to for MG. We have tried it and it does work but was not our scale of choice. |
freewargamesrules | 16 Aug 2015 1:49 a.m. PST |
I would say Battlegroup by Ian Shaw and Ian Clark link Good interview with Ian Clark here: link |
skippy0001 | 16 Aug 2015 2:33 a.m. PST |
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Dark Knights And Bloody Dawns | 16 Aug 2015 2:55 a.m. PST |
For large battles you could try these. PDF link |
Dynaman8789 | 16 Aug 2015 4:45 a.m. PST |
MBT by Avalon Hill, a boardgames but easily converted to miniatures. |
David in Coffs | 16 Aug 2015 5:00 a.m. PST |
CD-TOB using the Bob Mckenzie mods link Bn – Bde games with model being 4-6 vehicles/guns |
Bashytubits | 16 Aug 2015 12:01 p.m. PST |
I will second fistful of tows. |
vicmagpa1 | 16 Aug 2015 2:48 p.m. PST |
cold war commander is a good set. just started plytesing themm. |
Private Matter | 16 Aug 2015 4:03 p.m. PST |
I myself play Cold War Commander with some slight modifications the the attack helicopter rules. |
bishnak | 16 Aug 2015 5:43 p.m. PST |
Fistful of TOWs for multi-battalion games. Modern Spearhead for multi-brigade games. |
tuscaloosa | 16 Aug 2015 6:21 p.m. PST |
Another vote for Challenger. |
kallman | 16 Aug 2015 6:41 p.m. PST |
My vote would be Force on Force for small battles and Cold War Commander if you are going for larger. |
Sundance | 16 Aug 2015 7:27 p.m. PST |
We use MBT/IDF for modern games. |
Weasel | 16 Aug 2015 11:15 p.m. PST |
Maybe the OP needs to define what they mean by "detailed" and "comprehensive" ? |
Martin Rapier | 17 Aug 2015 3:42 a.m. PST |
Yes, it rather depends on the scope of the game. For 'detailed' and 'comprehensive' I could well recommend SPIs 'Next War', but it may not be what the OP had in mind. |
Dynaman8789 | 17 Aug 2015 4:54 a.m. PST |
Cold War Commander – NOT if you are looking for realistic. |
Axon03 | 17 Aug 2015 5:55 a.m. PST |
I would also vote for Fist Full of Tows |
Khusrau | 17 Aug 2015 7:46 a.m. PST |
How detailed do you want? Detailed enough to be unplayable? Plenty of those. Detailed enough to give a reasonable facsimile of R/L results? On the simple to complex scale, and at Company – Brigade – Division scale but still playable – 'Fistful of TOWS', Cold War Commander, WRG' – almost unplayable, 'Challenger'. |
paulgenna | 17 Aug 2015 9:52 a.m. PST |
I typically will play at Battalion up to division at 1:1. How do these rules handle that scale? |
Mako11 | 17 Aug 2015 9:57 a.m. PST |
Fistful is designed for quick play, so is fairly simple, but receives good reviews regularly. I suspect it would be useful for Battalion level actions at 1:1. That's the vehicle ratio I'm interested in as well, with one stand per squad for the troops (perhaps the occasional fireteam, as well, per stand, especially for smaller platoon to company level actions). |
JPKelly | 17 Aug 2015 10:24 a.m. PST |
Battle Group evolved from Challenger. I would not recommend Challenger over Battle Group. But I would not want to play a super detailed modern set (I have played both of the mentioned sets) as most games get through only 2 or 3 turns without a resolution. Fist Full of Tows is the way to go. It is a very intelligent playable set. Not a good set for infantry actions but great for armor. JPK |
gregoryk | 17 Aug 2015 6:25 p.m. PST |
Fistful of Tows is about the best. |
fozzybear | 17 Aug 2015 6:25 p.m. PST |
I should mention a few things that constrain me. I work in 20mm/1/72 scale and for me, the purpose of the game is to have a venue by which these models and mini's in the scale I love, can "fight" each other. So any discussion of switching scales is unfortunately a no-go. Any games that work for 20mm or can be adapted for 20mm are golden. I know this possibly limits the unit size of my games, but I have made peace with that. Or have made peace with a certain level of suspension of disbelief. |
fozzybear | 17 Aug 2015 6:33 p.m. PST |
My meaning of detailed and comprehensive. …. I really like Force on Force for infantry (from what I've read so far)but the armor rules have one category for MBT main armament. Such as the T-55 and the M1A2 have main guns in the same broad category. I get that the scope of those rules may not have had armor in mind but I do have armor in mind. I want a set of rules that give a good representation of armored vehicle capabilities (Armor, speed, firepower). |
fozzybear | 17 Aug 2015 6:35 p.m. PST |
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UshCha | 17 Aug 2015 11:30 p.m. PST |
MG would do all that if its your style but even though its 1:1 the infantry operate in teams. At 1/172 even on a big board you are going to have tanks at a big disadvantage as they struggle to get out of RPG range. on an 8 by 6 board you are representing only 960m by 720m, that is definitely not tank country. You have two options therefore. Lie and make tanks behave incorrectly (can't help there) or suffer the consequences (MG gets that bit right). If models are the thing at the expence of reality, the former is for you. |
williamtheconker | 19 Aug 2015 4:46 p.m. PST |
Hi all, thinking of getting Fisful of Tows, is it only available from the states? I'm in the UK |
Mako11 | 19 Aug 2015 6:08 p.m. PST |
I think it's available on-line, as a PDF. You can get the older variant for free, to give the system a test run, if desired. |
williamtheconker | 19 Aug 2015 6:15 p.m. PST |
Thanks Mako, might just do that |
Mako11 | 19 Aug 2015 6:21 p.m. PST |
You're welcome. They do seem pretty good for larger battles, since they're simpler than a lot of others. |
williamtheconker | 19 Aug 2015 7:26 p.m. PST |
Looking to do 1-1 in 12mm are they suitable for that? |
Mako11 | 19 Aug 2015 11:33 p.m. PST |
I don't see why not. They're intended for microarmor, but just double the movement rates, weapons ranges, etc. |
vicmagpa1 | 11 Sep 2015 9:25 p.m. PST |
the blitzkreig commander series, cold war commander and future war commander. interchangeable and all use the same system. plus supported by a forum if you have questions or ideas. |
Banned for Hating Trolls | 21 Sep 2015 1:47 p.m. PST |
almost unplayable, 'Challenger'. The various incarnations of Challenger suffer primarily from a problem that is very common amongst many wargame genres: over-scaling. It works fine if you have no more than a couple of companies to perhaps a battalion on the table. But it bogs down completely if you try to go any larger. The problem of over-scaling is very pronounced in Modern armour games, where players persist in trying to field divisions using 1:1 scale rules. But it happens in other genres as well. You occasionally hear of people attempting to refight battles like Waterloo or Borodino using Empire or other rules of that scale for example! Although I have not played it in over ten years, I actually like Challenger 2000 and think it gets a bad rap because players don't scale it right more than any real flaws in the game. But what do I know? ;-) |
tbeard1999 | 21 Sep 2015 7:08 p.m. PST |
Williamtheconker-- FFT3 is available at Wargames Vault link |
SteveUK | 22 Sep 2015 2:50 a.m. PST |
I would like to suggest Sabre Squadron, just got these and with the few small play tests I've run so far, I'd say they cover all of the bases for 1950-2015. |
Lance Flint | 13 Oct 2015 1:05 p.m. PST |
Krieg ohne Hass have a post WW2 supplement. They are scaled at Brigade/Regimental level so focus on Battle Groups and combined arms warfare. Grid based play so no micro measurement, fast play and all tactical assets on table! Lance. |