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"Quartermaster General WW2 board game - a review" Topic


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1,301 hits since 12 Aug 2015
©1994-2024 Bill Armintrout
Comments or corrections?

Steve M12 Aug 2015 4:40 p.m. PST

Just in case you like board games too, just bought and played this one and it is an absolutely cracking game. Best game of the whole of WW2 I have every played and I have tried a few.

link

Steve

15mm and 28mm Fanatik12 Aug 2015 6:27 p.m. PST

Interesting. Sounds like something between "Risk" and "Supremacy". Might have to give it a try. The name is consistent with the truism that logistics win wars.

Weasel12 Aug 2015 6:46 p.m. PST

This looks really good. May have to grab this, based on your review. Thanks!

Eclectic Wave13 Aug 2015 2:05 p.m. PST

I've played it and it is a fun beer and pretzels game.

Don't expect realism, and you need to understand that this is not a "grab territory game' it's a keep your units supplied game.

Marc33594 Supporting Member of TMP13 Aug 2015 2:35 p.m. PST

You mention it is a relatively quick game. How long is "quick" :)

Am guessing would slow down a bit with more players as most games do.

Steve M13 Aug 2015 2:46 p.m. PST

It is advertised as 90 minutes. Probably took us about an hour as game finished after 11 turns but we were also learning. I think it will depend on how familiar the players are with the game and the tactics – with more players you can plan you next move as you won't have multiple countries to think about so may actually speed up

jameshammyhamilton13 Aug 2015 3:15 p.m. PST

I really like this game, there is a new expansion called Air Marshal which makes the game even better.

The playing time is actually longer with fewer players because you have more cards to consider for each player.

ScottWashburn Sponsoring Member of TMP26 Aug 2015 1:17 p.m. PST

The title of this post had me thinking that it was a game about SUPPLYING the WWII armies. "Okay, I'm moving 25 million K-Rations to Normandy…"

hagenthedwarf26 Aug 2015 4:31 p.m. PST

it is an absolutely cracking game

No doubt I am in a minority but I do not agree. You get a hand of cards pre-set by the designer that you have to play in the order in which they are drawn. You do not get to choose your strategy as this will be dictated by the card draw and I think there are few genuine choices; the game seems to play you as much as you play the game.

Skarper27 Aug 2015 2:55 a.m. PST

A lot harder to make these kind of strategic level games 'good' than games at tactical levels.

If you break out of the ruts of history and decide to have D-Day in '43 or go straight for southern France and ignore Italy how realistic are you chances of success? Designer prejudice can ruin this level of game play.

Third Reich was at a much lower level than this but our games usually followed the script. Partly because the time and effort needed discouraged innovation. You don't want to waste a weekend of playing time by doing something out of the box.

Martin Rapier27 Aug 2015 4:19 a.m. PST

We played IIIR enough that we were able to try out the various alternate strategies – Med First, France 1939, invade Spain, invade Turkey, Overlord 43 etc.

I was younger then and had more time.

Hope to be playing QMG in a couple of weeks.

Skarper27 Aug 2015 8:24 a.m. PST

I would be very interested to know how that work out Martin – I hope you will post about it on here or your blog.

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