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"Big fleet rules" Topic


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Personal logo Extra Crispy Sponsoring Member of TMP09 Aug 2015 1:25 p.m. PST

Starting in one space ship gaming and for smaller size fleets – 3-4 ships per player, I'm going with Starship! (of course) and Full Thrust.

But for games with big fleets, what rules are out there? I'm talking dozens of capital ships and entire flotillas of the little ones. So maybe a dozen or two ships per player?

charles popp09 Aug 2015 1:49 p.m. PST

Masn you are making me buy Starship now.
I tried to steer you from Full Thrust.

Only Warlock09 Aug 2015 2:35 p.m. PST

I HIGHLY recommend Starmada Fleet Ops by Majestic 12 games.

I have run 54 starships plus 60 squads of fighters at a time

Allen5709 Aug 2015 4:52 p.m. PST

GOBS is free. It handles a large number of ships. thegobspage.com/index.htm

Al

Personal logo Extra Crispy Sponsoring Member of TMP09 Aug 2015 5:04 p.m. PST

Just pciked up Starmada – I forgot about GOBS, I have a copy somewhere….

elsyrsyn09 Aug 2015 6:45 p.m. PST

Even if you don't PLAY the game GOBS is a heck of a lot of fun to read.

Doug

Dan 05509 Aug 2015 8:58 p.m. PST

A Sky Full of Ships?

web.295.ca/danabbott/fleet.html

Norrins10 Aug 2015 2:22 a.m. PST

I use 5150: Star Navy for all my big fleet games.

link

Personal logo Inari7 Supporting Member of TMP10 Aug 2015 6:47 a.m. PST

Starmada Fleet Ops.
Use counters to represent damage on the table top, then you will not need to keep records and can tell at a glance how damaged your ship is.

Use counters for each hit, when your ships is crippled use a different marker reducing the amount of damaged markers by half.

boy wundyr x10 Aug 2015 7:46 a.m. PST

SFO, GOBS, and a Sky Full of Ships were the three that come to my mind. I'm using ASFOS for my Traveller project, would have used SFO if there was more (any) differentiation between fighters.

John Leahy Sponsoring Member of TMP10 Aug 2015 12:28 p.m. PST

While I am a big Starmada fan A Sky Full of Ships is my go to Fleet set. I like the mechanics. The design system is simple and they have a lot of fleets for various backgrounds already rated up. Been happy with these for many years now! Do yourself a favor and check them out!

Thanks,

John

Noldor4210 Aug 2015 3:46 p.m. PST

I have run a game of Hyperspace Hack with close to 400 ships… the only bad thing about these is the price.

Aotrs Commander12 Aug 2015 3:11 a.m. PST

One observation I will make is that the higher bit count you have, the longer the game will take, just to physically move the models (or find the record sheets!); particularly if you're playing a game that has measured movement (as opposed to being hex based).

If you only have a 2 1/2-3 hour evening gaming slot at your club, there is a limit to how many ships you can field, regardless of rules.

There is also the point that the more abstract and simplified to make your rules to (presumably) make the death-count high to field lots of ships, naturally the less each individual ship then matters (and I then, to some extent, I start to question the point).

For myself, I wrote my own rules (over the course of the last fifteen years) – which I intend to publish eventually – which plays with around 20-30-odd bit-count per side* for an aforementioned evening's game (so like a fairly larger game of FT), but where even to smaller corvettes are more than just one-hit wonders and where manueuver is very important. for day game, obviously, you can afford to go bigger. The biggest we did was last year ar Recon…


…where we had about 100-odd ships on the board, which I think is close to a record for us.

As it was a convention, where we go primarily to talk to people, not to sit down and play hard, we only got a couple of bounds in, culminating in essentially only the first pass, where it got A Bit Messy…!


*Which is usually about 1/3 or less of an entire fleet (I have a LOT of fleets, though, given my 1300-odd starship collection!), allowing a fleet to be tailored to circumstance.

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