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"Back From Eternity/Five Came Back, what rules?" Topic


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nnascati Supporting Member of TMP30 Jul 2015 8:33 a.m. PST

All,
One movie was a remake of the other by a few years, both late 40s – early 50s. The basic plot is that a transpacific passenger plane, (Lockheed Electra or similar), develops engine problems and has to put down on a remote Pacific Island. They discover that they are not alone on the Island, it is inhabited by Cannibals. Anyway, in making repairs to the plane, the pilot and co-pilot realize that the repaired plane will not carry all the passengers. There are eight people, including pilot and co-pilot, the usual assortment of B movie sterotypes. This is a scenario crying out to be gamed, but I'm not sure what rules would work best. I've been playing a lot of Pulp Alley, but I'm not sure it fits this situation. Look for either film and give them a watch. I am open to suggestions.

Nick

boy wundyr x30 Jul 2015 8:45 a.m. PST

.45 Adventure is pretty close to RPGing, which I think this sort of scenario would call for, but I'm still not sure how you'd game it. Is it a race to the plane or a race against time to fix the plane or is it fighting off the islanders (or each other)?

nnascati Supporting Member of TMP30 Jul 2015 8:52 a.m. PST

A combination of a race against time to fix the plane, and then of course 3 people can't get back on the plane.

Weasel30 Jul 2015 9:26 a.m. PST

Maybe pick up the Savage Worlds RPG? It pretty much can be played as a miniatures game, but you get the extra RPG business when the scenario calls for it.

The Explorers Edition is dirt cheap as well.

boy wundyr x30 Jul 2015 10:34 a.m. PST

For fixing the plane, for .45 Adventure or any RPG, it could be a set amount of successes at Mechanics or Salvaging or similar skills to get it fixed. The drama of who gets to go though, not sure how you'd play that out in a tabletop game, other than fistfights or skill rolls vs. Debating.

Dr Argent03 Aug 2015 1:03 p.m. PST

Roleplay a vote, like "Survivor", to see who stays and who flies away.

Characters should vote in character. So a hero with an overdeveloped sense of chivalry would sacrifice himself and a gangster would sow doubt and dissension before the vote.

Anybody who really doesn't like the vote can always resort to fists and gunfire.

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