"Squarebashing casualty queries" Topic
4 Posts
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listlurker | 24 Jul 2015 3:00 a.m. PST |
Hi, I posted this to RFCM group, I'll post here too hoping Martin see it first here. I have 2 squarebashing casaulty queries. 1. When a damaged gun is allocated 2 hits, and then fails both. Does it generate 1 or 2 casualties? The rules say all unsaved hits generate a casualty marker, subsequently it says than when a damaged gun takes a 2nd casualty it is totally destroyed 2. When determining 'winning the fight' is it just casualties inflicted as part of the assault? or do casualties in the square also count (for a prior barrage in the same turn say) thanks Simon |
martin goddard | 24 Jul 2015 7:27 a.m. PST |
Hello Simon Nice to see you are playing SB! 1. You CAN put two hits on a unit or gun with only 1 casualty potential left. A useful ruse.So a damaged gun taking extra hits might fail both but still only place 1 casually marker as that was all that was remaining on that gun. 2.Only casualties gotten in thefight will count toward teh win/lose calculation. The other casualties will make moral much worse when it does come about. However a winning square can discard all of its casualty markers because they are elated at winning. all the best
martin
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listlurker | 24 Jul 2015 8:45 a.m. PST |
Thanks Martin , we played it right! Really enjoying the SB! We had a really close game last night. The situation above came up at a crucial assault in the game! |
martin goddard | 24 Jul 2015 10:08 a.m. PST |
Good news. I like playing SB because we can go quicker and quicker. martin
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