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"Combat in Frostgrave questions" Topic


7 Posts

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3,201 hits since 17 Jul 2015
©1994-2024 Bill Armintrout
Comments or corrections?

Norrins17 Jul 2015 6:43 a.m. PST

Had a game last night and a couple of questions came up concerning combat.

1) The rules state that an activated figure has two actions – one of which must be movement. If I spend my first action in combat and win the fight. Assuming the other fella survived, I have a choice of remaining in combat or pushing back the other fella. If I decide to stay in combat, what happens to my second action? If I understand correctly, I can't have a second non movement action ie fight, but the movement rules state that while a figure is in combat, it may not make a move action. So do I lose my second action?
2) Just want to check we played this correctly. I have a wizard casting elemental bolt. You roll for the wizard to successfully cast the spell. If successful, you then roll as per a normal shooting roll?
3) Is there any additional benefit (other than succeeding) for rolling a 20 when casting a spell?
4) If you use the grenade spell, is it one roll for everyone effected by the spell or do you do individual rolls?

Thanks in advance.

tberry740317 Jul 2015 6:59 a.m. PST

Still waiting on my rulebook….

the sound of a shoe tapping on the floor

DDogwood17 Jul 2015 7:30 a.m. PST

My understanding/interpretations:

1) Yes, if you choose to stay in combat, you lose your movement action.
2) Yes, if the spell succeeds, it's a normal shooting attack, with all of the normal modifiers to the target's Fight roll. The Wizard does NOT add his/her Shoot skill to the roll, just the spell's Shooting modifier.
3) No, even critical hits on a 20 are just an optional rule.
4) I would say it's a separate attack roll for each target, mostly to be consistent with other area spells, but also because that would stop an especially good roll from making the spell a complete game-changer.

Norrins17 Jul 2015 8:23 a.m. PST

Thing is, grenade is a line of sight spell – it's just that results are applied to all figures within 1.5" of where the grenade lands. We played it the resulting shooting roll applied to all figures in range. Worked in my favour because I rolled a '20' and took out a Templer and Apprentice.

Goober17 Jul 2015 8:37 a.m. PST

Grenade still has a 12" range, though. You just need line of sight to hit. I would say it's a separate shooting roll against each one.

tberry740317 Jul 2015 9:13 a.m. PST

The Lead Adventure Forum has a "Frostgrave" child board monitored by the writer of the rules.

Here is a link to his pinned post for rules questions, errata and clarifications:

link


In a related note: He says that a PDF of the rules should "…show up on various sites on the 20th."

Norrins17 Jul 2015 12:06 p.m. PST

See Elemental Ball specifically mentions "roll each attack separately". Guess I'll have to ask over at LAW.

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