"Psychic Powers for Wargames " Topic
2 Posts
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Tango01 | 16 Jul 2015 10:48 p.m. PST |
"Background I'm trying to find motivation for painting my mountains of 15mm sci fi, and I'm currently experimenting with a homebrew d10 skirmish game with Infinity-style mechanics. A typical modern combat/hard sci fi game (thus using minis I already have heaps of), but with a strong flavour to add a bit of a twist on the rather tired genre. Basically it's modern combat (focus on suppression, ranged fire) with renamed magic. Modern pulp, as you were. I'm simply going to use two magic systems on top of the base mechanics to get two different flavours of game: A. "Demonworld" – each player is a demon (or god if you prefer) and has a global pool of "demon power" points they can allocate as they wish to soldiers, to enhance their abilities, perform "magic" and even resurrect your (or your opponents') dead troops. You can stack multiple demon points on a particular model, to further enhance their abilities, but beware – if a "possessed" soldier dies, so do the demon points assigned to him. Too many eggs and so on. So the demon points are a finite resource that can be assigned around from turn to turn. For example, if you lose a lot of troops but have cleverly retained your demon points you can resurrect your dead guys and re-use them again. I'm basing the magic system on Biblical miracles. Basically the Rapture happened and Earth was destroyed, but no one informed the people on the sci fi fringe colonies. Potentially the most interesting project (to me) due to unique (as far as I know) content…" From here link Quite interesting! Amicalement Armand |
Balthazar Marduk | 21 Jul 2015 8:33 p.m. PST |
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