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"One hour WW2 naval rules" Topic


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richinq08 Jul 2015 9:31 a.m. PST

Hi,

I really enjoy Neil Thomas One Hour Wargame Rules.

The only thing is there all for Land Battles.

I Have written a WW2 Naval variant which I posted to the yahoo group,

link

but would like to offer it to more people. I would like to expand it but must keep it simple. my brain don't cope with complicated stuff now a days.


1 hour ww2 naval warfare


Ships Types
There are 4 ship types
Battleship
Heavy cruiser
Cruiser
Destroyer

Movement
Ship Type Movement No of Turns
Battleship 6" 1
Heavy cruiser 6" 1
Cruiser 8" 1
Destroyer 10" 2

Ships can turn up to 90 degrees at the beginning or end of turn up to the number of turns allowed


Firing
Ship Type Range Damage
Battleship 18" D6+2
Heavy cruiser 18" D6
Cruiser 12" D6
Destroyer 12" D6-2

If not broadside half damage rounded up.

Destroying a ship
Each ship can take 15 hits

Optional
Destroying a ship
Ship Type Hits
Battleship 15
Heavy cruiser 12
Cruiser 9
Destroyer 7


Many Thanks

Rich

MajorB08 Jul 2015 9:47 a.m. PST

Martin Rapier and his friend John have done something similar:
link

They will be bringing the game to COW 2015 this weekend.

79thPA Supporting Member of TMP08 Jul 2015 9:50 a.m. PST

Sounds like something to do with all of those Axis and Allies ships I have. Need to add in aircraft for WWII.

Martin Rapier08 Jul 2015 10:37 a.m. PST

Our WW1/pre-dread version is based on Richs WW2 game.

So far we've done Jutland twice, as well as Tsushima, Coronel and the Falklands.

Just Jack Supporting Member of TMP08 Jul 2015 12:22 p.m. PST

That's pretty cool, might have to try it out, thanks for posting.

V/R,
Jack

richinq08 Jul 2015 6:43 p.m. PST

Hi,

An idea for aircraft

1 plane model = 1 squadron (12 planes)

Movement = 20"
Range = 2"
Damage 2D6 – hits taken
Hits = 12

AA before rolling for damage roll D6 to see how many aircraft were shot down. This affects the damage the aircraft does.

To keep it simple all planes are the same. you could have a modifier torpedo or dive bombers. I don't know which was more affective.

Rich.

Just Jack Supporting Member of TMP08 Jul 2015 9:06 p.m. PST

Maybe Torpedo bombers and Dive bombers are a wash?

My thinking is that, dive bombers were generally more accurate, but the ordnance (usually a ~500 pound bomb) wasn't nearly as powerful as a torpedo.

But then you get to the issue of it seeming like the torpedo bombers didn't make it to the target as often either, getting shot down by fighters and AAA.

These are just my anecdotal thoughts on the matter, no research. With any luck, someone more knowledgeable will chime in.

V/R,
Jack

Bozkashi Jones10 Jul 2015 4:34 p.m. PST

I started wargaming in the 80s with a book called naval wargames by Paul Barker (I think). Movement was by squares, guns were '5' or '6' to hit and each hit reduced the hit points of the opponent's ship. Speed and guns were knocked off according to the ratio of hit points – i.e. 50% hit points meant 50% speed and 50% guns.

There wasn't much more involved that that. I wouldn't use them now, but were the results that different from real actions? I don't know…

The fundamentals were still there – aim to cross the 'T' and concentrate fire.

Sometimes simple rules are still the best. Good luck with your '1 hour' project!

Nick

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