"Making Wargaming Craters That Don’t Suck" Topic
8 Posts
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Tango01 | 06 Jul 2015 10:52 p.m. PST |
"Welcome to another DIY installment. For this lesson we're going to focus on another wargaming staple, the crater. Why craters? Because a lot of the craters out there that I've seen could use serious improvement. I know some of you are quite fond of them, but together, we can do better! We're going to show how even a simple terrain concept like a crater can be fleshed out and detailed to dramatic results with relatively little effort. The first step in making realistic, dynamic craters that don't suck is to decide what kind of craters we want on our table. Craters can be divided into two categories: Artillery/weapon impacts, and naturally occurring craters caused by objects hitting the ground from high altitude. Lets examine some actual craters before we even get started…" Full tutorial here 3t-studios.com/archives/2805 Amicalement Armand |
Skarper | 06 Jul 2015 11:19 p.m. PST |
Nice. Thanks for posting. |
WarWizard | 07 Jul 2015 3:07 a.m. PST |
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nazrat | 07 Jul 2015 9:25 a.m. PST |
Great find, Armand! Bookmarked!!!😀 |
dsfrank | 07 Jul 2015 9:47 a.m. PST |
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Tango01 | 07 Jul 2015 11:34 a.m. PST |
Happy you enjoyed it boys!. (smile) Amicalement Armand |
jwebster | 07 Jul 2015 12:02 p.m. PST |
Great tutorial I liked the way he analyzed what it should look like first Armand – I think you should leave some kind of comment on someone's web page when you link to it John |
Mill1940 | 09 Jul 2015 2:44 p.m. PST |
Nice tutorial. However artillery craters and some mortar ones are not always this round due to low angle or the terrain. Some are long shaped or even just v shapes like craters of not even… |
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