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"Making Wargaming Craters That Don’t Suck" Topic


8 Posts

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Tango0106 Jul 2015 10:52 p.m. PST

"Welcome to another DIY installment. For this lesson we're going to focus on another wargaming staple, the crater. Why craters? Because a lot of the craters out there that I've seen could use serious improvement. I know some of you are quite fond of them, but together, we can do better!

We're going to show how even a simple terrain concept like a crater can be fleshed out and detailed to dramatic results with relatively little effort.

The first step in making realistic, dynamic craters that don't suck is to decide what kind of craters we want on our table. Craters can be divided into two categories: Artillery/weapon impacts, and naturally occurring craters caused by objects hitting the ground from high altitude. Lets examine some actual craters before we even get started…"
Full tutorial here
3t-studios.com/archives/2805

Amicalement
Armand

Skarper06 Jul 2015 11:19 p.m. PST

Nice. Thanks for posting.

WarWizard07 Jul 2015 3:07 a.m. PST

Fantastic work.

nazrat07 Jul 2015 9:25 a.m. PST

Great find, Armand! Bookmarked!!!😀

dsfrank07 Jul 2015 9:47 a.m. PST

nicely done

Tango0107 Jul 2015 11:34 a.m. PST

Happy you enjoyed it boys!. (smile)

Amicalement
Armand

jwebster Supporting Member of TMP07 Jul 2015 12:02 p.m. PST

Great tutorial

I liked the way he analyzed what it should look like first

Armand – I think you should leave some kind of comment on someone's web page when you link to it

John

Mill194009 Jul 2015 2:44 p.m. PST

Nice tutorial.
However artillery craters and some mortar ones are not always this round due to low angle or the terrain.
Some are long shaped or even just v shapes like craters of not even…

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