GROSSMAN | 26 Jun 2015 7:38 a.m. PST |
Considering running a 28mm southern campaign for AWI and wanted to see what people have used as far as maps/ rules for this. I participated in one several years ago run by Eric Burgess using Guns of Liberty rules and if I recall the board from the Avalon Hill 1776 game. |
Winston Smith | 26 Jun 2015 8:04 a.m. PST |
I used to have an old Panzerfaust magazine that had the Southern campaign as an in issue boardgame. The usual where you had to mount the map and counters. I don't remember the issue and I sold it years ago. |
Big Red | 26 Jun 2015 8:04 a.m. PST |
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drummer | 26 Jun 2015 9:12 a.m. PST |
There are AWI supplements for Sharp Practice that cover South Carolina (With Fire & Sword) and Georgia (This Land Divided). Most of the Battles in the South are so small and personality driven, Sharp Practice might be worth considering. |
Microbiggie | 26 Jun 2015 11:00 a.m. PST |
I would second the Sharp Practice recommendation. Lots of good info in addition to oodles of scenarios. |
brass1 | 26 Jun 2015 11:33 a.m. PST |
The Perfect Captain does a game called "Swamp Fox" which is designed with miniatures in mind. Campaign moves are made on a hex map, which can then be used to generate miniatures games using their Battlefinder map (included with the game), a matrix of cards, each of which represents a gaming table. Although they have their own set of miniatures rules (John Bull/Patriots), Swamp Fox should be compatible with just about any rules. And, of course, since they come from The Perfect Captain: 1. the production values are amazing and 2. the whole shebang is free. link LT |
B6GOBOS | 26 Jun 2015 1:27 p.m. PST |
Used Steve Hallers campaign outline in The Courier vol 1 no. 1. |
oldnorthstate | 28 Jun 2015 7:42 p.m. PST |
Several years ago I ran an American Revolution campaign using the previous version of the Carnage and Glory Computer Moderated Campaign system. The new version is in beta testing and should be released soon. It is designed to be used seamlessly with the CG American Revolution tactical system. My campaign opened in the spring of 1781 with Arnold's expedition to Virginia. The map included all of Virginia and the northern part of North Carolina. At the time of the Arnold raid Continental forces in VA were limited…v.Stueben was training new units, most of which were then sent south to reinforce Greene. In a nutshell over the course of the next several months both sides received reinforcements, Phillips for the British and Wayne for the Americans. I also introduced some non historical reinforcements, a French expedition for example, based on random events. Although I assumed Cornwallis had failed in his attempt to subdue North Carolina and retired into Virginia you could make any number of alternative assumptions, Greene loses badly and retreats to NC, followed by Cornwallis in April or May for example. The Carnage and Glory system simulated supply creation and distribution, as well as having the capability to generate militia depots and recruitment. It also applied fatigue and attrition to both sides as they marched across Virginia, so there was little wholesale, unrealistic raiding. With the release of the updated CG campaign system I will dust off the campaign and try it again. |
GROSSMAN | 29 Jun 2015 9:44 a.m. PST |
Just sold my copy of C&G drat. |
Jefthing | 29 Jun 2015 2:16 p.m. PST |
I used the map from Columbia Games' 'Liberty'. Looks great and works. I began by trying to use a modified set of the game rules, but this did not work. Found it better to run as a matrix game with some basic rules for movement, supply etc. It produced some good games and a result, so will definitely attempt another. |
Bill N | 29 Jun 2015 5:22 p.m. PST |
I don't think I've done a true campaign game. I have done some serial wargames though where the outcome of one game helps to set the stage for the next game. |
Ironwolf | 29 Jun 2015 11:25 p.m. PST |
I'm chomping at the bit to try Carnage and Glory Computer Moderated Campaign system. |
Rawdon | 01 Jul 2015 8:46 p.m. PST |
I've run several Southern Campaign games. Home-baked rules. So far the British have yet to win, but its been close. I LOVE the Avalon Hill 1776 game, one of the handful of board games that I have kept. It is my inspiration for a feature of my campaigns: at the beginning of a battle, each player has to choose one of the old AH grand strategy options and it has a big effect on the set-up. The Carnage & Glory author understands even less about the AWI than he does about the Napoleonic era – even though in some ways that would seem impossible. Garbage. He is an amateur programmer – those of you who have seen his interface will know this. You cannot just make some tweaks to a Napoleonic era program and expect it to actually be effective in other eras. Of course there is much to be said about the glaring weaknesses in his Nap system … |
GROSSMAN | 02 Jul 2015 7:42 a.m. PST |
I really like C&G, some don't. It is a great convention game as all of the rules and calculations are done by the computer and the rules are on one sheet of paper. It is drag however for the poor sod who has to put in all of the information, but everyone else seems to have a good time. While I know absolutely nothing about computers, I do know the author has managed to create a very fun game that meets a lot of peoples needs. Are there issues, sure, but I applaud someone for putting in the effort and creating something for the enjoyment of others. |