"Using Warmaster-type Systems for Solitaire Play?" Topic
8 Posts
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Whirlwind | 22 Jun 2015 11:36 p.m. PST |
How well do Warmaster-type multiple orders/command rolls type systems work for solitaire play? It would seem they should work really well, but I'd appreciate the views of those who have tried them. |
Mako11 | 23 Jun 2015 12:02 a.m. PST |
Don't know, since I'm unfamiliar with Warmaster. |
Whirlwind | 23 Jun 2015 12:07 a.m. PST |
Same system (apparently) as is used in Black Powder, Hail Caesar, Blitzkrieg Commander, Shot Steel and Stone and so on. |
advocate | 23 Jun 2015 1:42 a.m. PST |
Pretty much ideal, since you can make a plan but not necessarily carry it out. Works well with Charles Grant's 'Programmed Wargame Scenarios'. |
MajorB | 23 Jun 2015 2:57 a.m. PST |
I have never found a set of rules that cannot be played solo. |
gunnerphil | 23 Jun 2015 4:44 a.m. PST |
Biggest problem I have is my poor dice rolling ability. I have spent several games with both sides looking at each other as I fail to make command rolls. My record was 12 throws of 10, 11, or 12. Apart from that work well |
Just Jack | 23 Jun 2015 6:28 a.m. PST |
I'm with Advocate. I've played quite a number of solo games using the Blitzkrieg/Cold War Commander activation system, and I think it works very well as you don't know how far your troops will get. Regarding Gunnerphil's point, I usually houserule that everyone gets a 'free' activation, then roll for subsequent activations, that way you don't end up with a diorama (as opposed to a wargame) ;) V/R, Jack |
Whirlwind | 23 Jun 2015 10:09 a.m. PST |
I have never found a set of rules that cannot be played solo. Neither have I, but some sets of rules have built in mechanics that can aid interesting solo play rather than just "go round the table and play the other side". |
mashrewba | 25 Jul 2015 7:12 a.m. PST |
"Don't know, since I'm unfamiliar with Warmaster." I wonder why people think it's worth posting this sort of thing? Warmaster etc is great solo. |
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