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"German SkyshipYards Revealed" Topic


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Personal logo Extra Crispy Sponsoring Member of TMP16 Jun 2015 8:10 p.m. PST

The time has secured this top secret photo of the German Skyship contruction yards located in Flensburg, on the Baltic.

Speculation is rampant about the purpose of many of the visible structures.

picture

Personal logo Editor in Chief Bill The Editor of TMP Fezian16 Jun 2015 8:20 p.m. PST

Wow!

Personal logo Yellow Admiral Supporting Member of TMP16 Jun 2015 11:21 p.m. PST

I want to know how you do the rivets along the seams on the underside hull. grin

I've used those wood plugs as huts before, but it never occurred to me to use them as turrets. Neat!

- Ix

Personal logo Extra Crispy Sponsoring Member of TMP17 Jun 2015 7:28 a.m. PST

Rivets are a bit fiddly. I make each rivet out of green stuff, then glue in place with white glue.

Or I just paint the underside black.

TheBeast Supporting Member of TMP17 Jun 2015 9:01 a.m. PST

I know the earlier work seemed to suggest the hand of the phenom of the Balkans, Nikola Tesla, but these appear more the work of Herr Edison.

There is no end of the perfidious machinations of the Schnitzel eaters!

;->=

Still think the planking suggests split tree trunks, but I quibble. Endlessly…

Doug

Personal logo Yellow Admiral Supporting Member of TMP17 Jun 2015 11:11 a.m. PST

If you're proceeding with more, does that mean you have rules you like?

- Ix

Personal logo Extra Crispy Sponsoring Member of TMP17 Jun 2015 2:44 p.m. PST

I tried smaller planks but they just turned the decks "muddy" because my printer is not that great.

These are just over glorified counters for play testing. If my rules work out I'll start to do some serious modeling.

@Yellow Admiral: Well, I need to get the stats right but the current draft is in teh right ball park!

TheBeast Supporting Member of TMP18 Jun 2015 8:11 a.m. PST

I know, just teasing.

Really, handsome for placemarkers!

Doug

Personal logo Yellow Admiral Supporting Member of TMP18 Jun 2015 11:25 a.m. PST

Do you have a working title for the rules, or for the project?

I'm having a really good time keeping tabs on this project vicariously, but there's no unifying search term to help me find the postings. I'm worried I'll miss one!

- Ix

Personal logo Extra Crispy Sponsoring Member of TMP19 Jun 2015 7:32 a.m. PST

I'm going to start a web page over at DeepFriedHappyMice.com with all the steps in the project. I'll post them there and copy them here. Once they are ready for public play testing I will add a forum to the FlagshipGames.com web site.

I own a rule set called "Starship!" so this rule set it called "Skyships!" (I like the sound of the plural better).

The game uses 6 altitude bands plus 0 = crashed. Ships are limited in how high they can fly. Ship design will trade off payload, speed, maneuverability and ceiling.

It uses all D12 (becasuse they are slow sellers and I need to move some stock evil grin), and players command 2-5 ships (one on one duels can be fun too).

Turn sequence is shoot – move – shoot – move – shoot, then damage control and admin.

The trick is there are 3 fire phases but weapons only fire once per turn regardless. PLUS ammo is very limited (my background severely limits payload so fuel and ammo are tight – you don't just blast away will nilly).

Ships move by initiative EXCEPT the high roller. That ship chooses when to move – first (i.e. on a 12) or last (i.e. on a 1) or in between? Perhaps after the battleship which rolled 7 but before the cutter which rolled 5.

FACTORS: All key game mechanisms use the same procedure. Roll 2 or at most 3 D12 and divide by your factor, ignoring fractions. This is the number of successes. So 8+7+11=26. If your attack factor is 5 you scored 5 possible hits (26/5 = 5 point something, ignore the something). Then 7+6=13 and your defense factor is 3 so you negated 4 of the possible hits. Mark off one damage box.

Emphasis will eventually be on boarding and capturing the enemy (the secret to the hulls worth 20 times it's weight in goals). Destroy an enemy ship and the admiralty will look into it….

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