Help support TMP


"Rules suggestions" Topic


18 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not use bad language on the forums.

For more information, see the TMP FAQ.


Back to the WWII Rules Message Board


Areas of Interest

World War Two on the Land

Featured Hobby News Article


Featured Recent Link


Top-Rated Ruleset

Command Decision: Test of Battle


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Gaso.line's 1/48th Scale German Tank Hunters

The first sample from Gaso.line's new Master Fighter pre-painted 1/48th scale series.


Featured Profile Article


Current Poll


1,669 hits since 9 Jun 2015
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
CavScout8thCav09 Jun 2015 10:36 a.m. PST

I am looking for a good set of rules that can be played in 3 or 4 hours. The smallest unit of maneuver will be platoon sized elements.

john lacour09 Jun 2015 10:46 a.m. PST

battleground ww2. staill a very good small unit game.

Griefbringer09 Jun 2015 11:12 a.m. PST

If I am not mistaken, in Battleground WWII the smallest maneuver element is squad-sized, rather than platoon.

Martian Root Canal09 Jun 2015 11:13 a.m. PST

He might mean Battlefront WW2. It is a platoon-sized plus element game.

Griefbringer09 Jun 2015 11:37 a.m. PST

He might mean Battlefront WW2. It is a platoon-sized plus element game.

In my copy of Battlefront WW2, most of the maneuver elements are companies (especially infantry), though some of the vehicles can also manoeuvre as platoons.

Then there is also a company called Battlefront that manufactures a WWII game where manoeuvre elements tend to be platoons…

Chris Palmer09 Jun 2015 11:59 a.m. PST

"Look, Sarge, No Charts: WWII" uses bases that represents platoons, and players command battalions. We routinely run 6 player convention games that finish in 4 hours.

CavScout8thCav09 Jun 2015 12:01 p.m. PST

I suppose I should of mentioned that it is for 1/285 scale micro armor.. But keep them coming.. Thanks..

Frederick Supporting Member of TMP09 Jun 2015 1:05 p.m. PST

I like Spearhead for WWII microarmour

Chris Palmer09 Jun 2015 2:11 p.m. PST

Forgot to include a link to the "Look, Sarge, No Charts: WWII" website:

link

Festerfest09 Jun 2015 2:25 p.m. PST

Mentioned most often at that scale are Blitzkrieg Commander, Spearhead, and Fist Full of TOWS 3. GHQ models has a ruleset that is free for download you might want to check out also.

dragon6 Supporting Member of TMP09 Jun 2015 4:24 p.m. PST

Command Decision: Test of Battle link

john lacour09 Jun 2015 4:42 p.m. PST

no. i was refering to battleground ww2, by easyeight. i missunderstood the question…

Kelly Armstrong10 Jun 2015 4:17 a.m. PST

CavScout,
you may want to be more specific about what you mean as "maneuver element." That phrase gets interpreted differently. Platoon-sized maneuver elements could mean either 1) each base is a platoon or 2) each base is 1 to 10 soldiers and you form squads and platoons from multiple bases.

CavScout8thCav10 Jun 2015 6:02 a.m. PST

@ Kelly, Roger that.
The based figs will represent a platoon of vehicles or Infantry.
Thanks for all the suggestions so far as well.

Kelly Armstrong10 Jun 2015 11:02 a.m. PST

In that case, my personal recommendation is Command Decision: Test of Battle. I like the command control rules (company orders issued each turn) and morale rules (pin, shaken, disrupted). Not everyone likes the rules though as the command and morale rules often (and rightfully IMO) outweigh the effects of firepower. A company of Stuarts could defeat a company of King Tigers, not likely, but possible if you define "defeat" as "I made the Tigers halt or backup for a turn or two." The Stuart's success would be fleeting, so take your success and RUN!

1" = 50yd or 100yd, 1 turn = about 30 minutes. Multiple players each maneuvering a battalion can conclude a game in 3-4 hours.

Thomas Thomas12 Jun 2015 1:03 p.m. PST

Combat Command uses platoons as its atomic unit. Orders are generally issued to Companies but can be issued to a single platoon.

A player commands a battalion sized battle group. Sequence of play is integrated so that all sides are doing something. Good for multi-player as you don't have to wait around for "your turn" or "your card" to come up.

Simplistic or elegant mechanics depending on your view point made for Saturday afternoon games with several players not all of who have a Phd in World War II technical data.

Available through WargamesVault. (Basic Game).

TomT
(self promoting…)

Lance Flint13 Oct 2015 12:47 p.m. PST

What about Krieg ohne Hass for 1/300 scale?

EJNashIII30 Oct 2015 4:15 p.m. PST

I will second Chris Palmer and Look Sarge. short playing time, easy to learn the basics, and I can see no issue with 1/285.

Sorry - only verified members can post on the forums.