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"Help me fine the right ACW rules" Topic


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D6 Junkie31 May 2015 8:25 p.m. PST

So, I bought a box of the lovely Perry Confederates today, to start on my 28mm project.
But still need rules:
What I am looking for in rules.
A unit is a regiment. Players running brigades.
Regiments to average 12-24 figs.
Easy/fun rules that a new player can pick up
in about an hour using the QRS.
Capable of handling 4-8 players and have a good result in 4 hours tops.
What you got foe me?

McWong7331 May 2015 11:36 p.m. PST

Black Powder would be my suggestion.

MajorB01 Jun 2015 12:06 a.m. PST

Yep, Black Powder

Dave Gamer01 Jun 2015 2:43 a.m. PST

"A Glint of Bayonets" by Larry Brom

Baccus 6mm01 Jun 2015 2:53 a.m. PST

Polemos ACW fits the bill as well. Playable with any scale (NOT just 6mm) and with any basing convention.

KTravlos01 Jun 2015 4:30 a.m. PST

Neil Thomas 19th Century Rules and Black Powder

cwbuff01 Jun 2015 4:51 a.m. PST

Lots of conventions near Georgia. Attend one and play in a bunch of ACW games. The one that feels right, go with it. I recommend JRIII but not all like it.

Personal logo Extra Crispy Sponsoring Member of TMP01 Jun 2015 5:16 a.m. PST

On To Richmond would be perfect. The rules call units "brigades" but really they are regiments.

Units vary in strength, averaging 4-8 bases. Bases are 1x2. Plays easily in 4 hours, very easy to pick up. Uses a random unit activation like Bolt Action/TSATF where each brigade would have a card (divisions in the rules as written) and activate on that card draw.

My "Rules Directory" project outlines scale, basing and game mechanics for most every set of ACW rules out there:

link

Check the 19th century section for rules covering the whole century (e.g. Black Powder).

drummer01 Jun 2015 5:42 a.m. PST

How about Sharp Practice?

GoodOldRebel01 Jun 2015 7:50 a.m. PST

Guns at Gettysburg, excellent rule set for this scale

ChrisBrantley01 Jun 2015 9:21 a.m. PST

The original Rally Round the Flag rules by S. Craig Taylor (published by Heritage and later by Iron Brigade) fits in all particulars..but alas is long out of print.

link

GROSSMAN01 Jun 2015 10:06 a.m. PST

Fire and Fury are a good/easy set.

Consul Paulus01 Jun 2015 10:31 a.m. PST

Assuming that the new player picking up the game in an hour using the QRS can do that because an experienced player that has read the full rules is on hand, these fit the bill:

Regimental Fire and Fury
Guns at Gettysburg
Polemos ACW
Longstreet

Longstreet has one advantage over the above – you can try the Longstreet Lite version for free (download from the website) to see if you like it before going for the full version.

Shagnasty Supporting Member of TMP01 Jun 2015 11:23 a.m. PST

I second the vote for the original"Rally 'Round the flag" rules. Still have a disintegrating copy.

1968billsfan01 Jun 2015 11:56 a.m. PST

Yet another vote for rally 'round the flag. Simple i go u go, not fussy, easy to understand and run. I also have modifications for strategic movement and additional cavalry rules.

Ed Mohrmann Supporting Member of TMP01 Jun 2015 12:57 p.m. PST

Brom's _A Glint of Bayonets_(Regimental)

_On To Richmond_(Brigade)

gregoryk01 Jun 2015 5:50 p.m. PST

The new Rally 'Round the Flag by Scott Monsour is a good set for regimental/brigade level, pitched at about the same level as JRIII.

Viper91101 Jun 2015 7:48 p.m. PST

Hi D6 junkie could you email me at

rjdunn62@hotmail.com

Rick

Rev Zoom01 Jun 2015 10:05 p.m. PST

Get the original On To Richmond and throw in the revisions and additions from the Courier (the original is free or – for nominal charge – in the Courier and the additions can be found in issues of the Courier also – the Courier issues can be had from Wargame Vault). THe newer makeover of On To Richmond reminds me of Gen'l McLellan – lots of promise and no follow through (i.e., it sucks).

coopman02 Jun 2015 3:58 p.m. PST

I'd like to mention "The Devil to Pay". I haven't actually played a game with them yet, but they read like they'd provide a fun game.

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