"Analysis: Codex Imperial Knights " Topic
5 Posts
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Tango01 | 30 May 2015 10:54 p.m. PST |
"One of the most disruptive new releases of modern 40k, Codex Imperial Knights ushered in a new era of titanhammer and redefined the concept of the 'standard' game to include elements previously only seen within the safe confines of Apocalypse. This infamous codex has now been re-released for 7th Ed, with lots of new content and ways to literally Stomp your enemies into submission. Let's take a detailed look at the new book and how it will fit into the current state of the game…"
Full review here link Amicalement Armand |
Mithmee | 31 May 2015 7:19 a.m. PST |
Around $150 USD per model so GW wants you to buy like 3 of them. As for the game they have no place on the table. |
Centurio Prime | 01 Jun 2015 4:55 a.m. PST |
Since back in 2nd, players have wanted to use titans and superheavies, so much that there was a company spawned to reproduce the EPIC scale vehicles. Now players can use knights in a game and they are quite balanced in cost/ability. If there is anything that has "no place on the table", its not knights… pretty much every imperial player in our area owns at least one knight, if not 3, but you don't see them using them in every game. |
Tango01 | 01 Jun 2015 10:19 a.m. PST |
Yes… a little expensive… (smile) Amicalement Armand |
Capt Flash | 02 Jun 2015 6:26 a.m. PST |
Yep, I've been wanting to use "mechs" in 40K since 3rd edition. Yaay for me! |
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