Help support TMP


"Pulp Alley for Scooby-Doo?" Topic


14 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

In order to respect possible copyright issues, when quoting from a book or article, please quote no more than three paragraphs.

For more information, see the TMP FAQ.


Back to the Pulp Gaming Message Board

Back to the Horror Message Board


Areas of Interest

Fantasy
World War One
World War Two on the Land
Science Fiction

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Dragon Rampant


Rating: gold star gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Workbench Article

Thunderbolt Mountain's New Wood Elf Champion - Part II

Painting the mounted figure, to match the figure on foot!


Featured Profile Article

Editor Julia: "I Shall Return!"

Editor Julia returns to the field of battle!


1,511 hits since 27 May 2015
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Carrion Crow27 May 2015 4:17 a.m. PST

Having heard good things about the Pulp Alley rules and seeing a variety of AAR's played within various genres, I was wondering if it would be suitable to run a Scooby-Doo-esque game? What I'm trying to establish, which I've yet to see from the AAR's I've read, is how important is combat within the game. Is it possible to replicate an episode of Scooby-Doo, which tends to be non-violent, with the Pulp Alley rules? It would seem that certain of the games mechanics would lend themselves to this particular style of play (and would be suitable for younger children), but I would appreciate the opinions of owners of the rules. Thanks.

MajorB27 May 2015 4:35 a.m. PST

I'd probably use 7TV rather than Pulp Alley for Scooby-Doo.

surdu200527 May 2015 5:21 a.m. PST

I wrote an article on Dr. Who games that is posted at CigarBoxBattle Web site. The point of the article was to swap the foreground and background action. In a Dr. Who or Scooby Doo episode the solving of the mystery is the most important and any fighting is secondary. That is not so exciting as a tabletop game, and players want more "shoot 'em up" than that. So the idea is to move the episode's background action to the foreground and make the mystery solving important but secondary. I'd suggestion you take a look at the article here: link

Once you make this switch, any Pulp or VSF rules will work fine, I think.

Carrion Crow27 May 2015 5:48 a.m. PST

Thanks guys. I did look at 7TV, but the price of Pulp Alley is more tempting, hence my leaning towards that game.

However, I do have a copy of the Doctor Who Miniatures Games 2nd Edition downloaded, so I might revisit that as a start. I also have a copy of the Timelord RPG rules, which might also yield some fruit for this potential project.

blacksoilbill27 May 2015 5:59 a.m. PST

Pulp Alley would do a great job of non-violent adventure. Here's a couple of reports that do exactly that: link

blacksoilbill27 May 2015 6:47 a.m. PST

In fact, here's someone who has statted up the gang for Pulp Alley: link

tberry740327 May 2015 7:41 a.m. PST

Here is a direct link to the Pulp Alley "cards":

link

Norrins27 May 2015 8:15 a.m. PST

I ran a Scooby Doo vs The Big Bang Theory game earlier this year using Pulp Alley. I haven't written up the game, but the leagues are available here – link

Personal logo etotheipi Sponsoring Member of TMP27 May 2015 9:57 a.m. PST

Disclaimer: This is my game.

I recommend giving a look to Monster of the Week Club from INLGames on Wargame Vault. It is set up to run that type of game as one-offs or part of a larger campaign of connected mysteries. It will easily play over the top (or gritty and serious … the tone is up to you, the plyaer) and has appropriate characters for a Scooby-Doo like team in it.

Pulp Girl27 May 2015 10:11 a.m. PST

Pulp Alley works really great for Scooby-Doo style scenarios. The plot point mechanics are perfect for "finding clues".

Let us know how it goes.


Have fun

-Mila
Pulp Alley

Carrion Crow27 May 2015 11:57 p.m. PST

Thanks all. The links provided proved invaluable and I think I shall be picking up a copy of the Pulp Alley rules in the near future.

Whilst I have my own version of the Scooby gang:

TMP link

I do now want the Big Bang Theory figures shown in the link provided by Norrins. Curse you, as if I haven't already got enough figures…

(Actually, I think we all know there's no such thing as too many figures.)

Having read some further AAR's, I am now inspired to create a League featuring a certain time-travelling Englishman and his not-so-fragrant sidekick. I do indeed have a Cunning Plan…

Old Slow Trot28 May 2015 7:24 a.m. PST

Now where's Bernadette and Amy? Another thing they could use for something,would be "Rock-Paper-Scissors-Lizard-Spock". Also, Shaggy's actual name is Norville Rogers.

Ambush Alley Games30 May 2015 7:49 a.m. PST

Disclaimer: I'm not connected with Pulp Alley, but I do know Dave and Mila.

That said, I'd think Pulp Alley would be perfect for scenarios involving "Those Pesky Kids!" The plot point mechanism Mila mentioned above makes it perfect for scenarios that don't rely on violent action to resolve (although Pulp Alley is great for that, too, if you've followed their AARs).

All the best,

Shawn.

Twoball Cane31 May 2015 7:49 a.m. PST

Armorcast has a certain van that could be painted anyway u want, especially one with mystery…..hasslefree miniatures has some pesky looking kids….

(For those who are looking for proxies)

Sorry - only verified members can post on the forums.