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"5core Company Command updates" Topic


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Weasel19 May 2015 8:24 p.m. PST

Company Command has gotten a bit more love in the past couple of weeks.

You should have seen updated files available on wargamevault, but if you don't have email notifications, go redownload.

Additions include:

An option for "platoon moves" (issue a limited order to 3 elements close to each other)

"Removable" specialists now work like persistant assets in Brigade Commander (meaning they have a 2/3 chance of sticking around)

Some specialists can be deployed, so your attached LMG can now provide proper covering fire.

The scifi expansion features some new rules for high-tech C3 and for disparate-tech infantry fighting each other.

Don't forget to pick up the Battle Pack, which includes fire team rules and early WW2 options.

blacksmith20 May 2015 11:09 a.m. PST

Thank you Weasel!

Weasel20 May 2015 11:13 a.m. PST

You're welcome!

blacksmith20 May 2015 12:27 p.m. PST

One question, would the platoon order count as one activation? For example, if my force can activate three units per turn, would one of these be the platoon order?

Weasel20 May 2015 1:25 p.m. PST

Yeah, it's one activation for all three units.

Since they have to stick together, and do the same thing, it's easier to coordinate them.

blacksmith21 May 2015 12:56 p.m. PST

OK thanks

Maxshadow22 May 2015 5:43 p.m. PST

Thanks Weasel. I'll go see if I can work out the down load

Weasel23 May 2015 5:03 p.m. PST

If you go to "My Library" on the Vault, it should be listed there.
Let me know if it gives you trouble.

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