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"Buildings for Plancenoit" Topic


11 Posts

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Comments or corrections?

Marc the plastics fan19 May 2015 11:06 a.m. PST

In this period of great Waterloo excitement, does anyone have recommendations as to a nice range of suitable buildi gs to represent this village please. I see a lit of Dutch town houses, but I am guessing a simpler style would be in order.

15mm please

MichaelCollinsHimself19 May 2015 11:25 a.m. PST

some from Timecast models perhaps?

Dark Knights And Bloody Dawns19 May 2015 11:29 a.m. PST
Personal logo deadhead Supporting Member of TMP19 May 2015 11:45 a.m. PST

Keep them small, simple and largely single story, once you get away from the church itself. The odd building is still extant (lathough grossly changed) and, on Google Earth, you can enjoy a stroll around Plancenoit to try to spot them

Allan F Mountford19 May 2015 12:13 p.m. PST

Siborne's map identifies each building. Available here:

link

Allan

Garryowen Supporting Member of TMP19 May 2015 12:59 p.m. PST

I would consider the old Scenic Effects range available for Monday Knight Productions.

Tom

Marc the plastics fan19 May 2015 2:16 p.m. PST

TBM look too rustic – can't put my finger on it.

Hovels don't really do anything suitable – too ornate IMHO

Couldn't access the siborne map – seems to want payment – gulp!

Timecast don't do much 15mm i believe

Will try to find scenic effects now

Thanks all

Marc the plastics fan19 May 2015 3:04 p.m. PST

Actually guys, I take that back – Hovels do some suitable buildings by picking and choosing around their Waterloo ranges. Glad I took a second look, so thanks.

FleaMaster20 May 2015 12:08 a.m. PST

I use the 10mm Timecast buildings with 18mm ABs, and they go just fine, with the bonus that they are really fine models.

The Siborne map works fine for me, Maproon is a site I visit regularly for the Alison maps, and it has never asked me for payment.

Green Tiger20 May 2015 3:14 a.m. PST

Sidborne map is great – thanks

Supercilius Maximus23 May 2015 6:29 p.m. PST

What figure:man ratio are you using? Depending on unit sizes and the command level you are fighting at, the nature of the ground is as important as the buildings – maybe more so. Without exception, every tabletop Plancenoit that I have ever seen has been a totally flat area with a church in the middle. It is most definitely NOT like that in real life.

To the east and north of the village are considerable undulations in the ground that can hide large formations of troops – even cavalry – as they approach the village. Equally, the village itself is full of sunken lanes, and the area in front (ie the west face) of the church – the modern-day village square – is a bowl with quite steep sides. Combined with the sunken lanes, the churchyard was an elevated fortress that would have required scaling ladders to breach on the southern side.

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