Marc the plastics fan | 19 May 2015 11:06 a.m. PST |
In this period of great Waterloo excitement, does anyone have recommendations as to a nice range of suitable buildi gs to represent this village please. I see a lit of Dutch town houses, but I am guessing a simpler style would be in order. 15mm please |
MichaelCollinsHimself | 19 May 2015 11:25 a.m. PST |
some from Timecast models perhaps? |
Dark Knights And Bloody Dawns | 19 May 2015 11:29 a.m. PST |
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deadhead | 19 May 2015 11:45 a.m. PST |
Keep them small, simple and largely single story, once you get away from the church itself. The odd building is still extant (lathough grossly changed) and, on Google Earth, you can enjoy a stroll around Plancenoit to try to spot them |
Allan F Mountford | 19 May 2015 12:13 p.m. PST |
Siborne's map identifies each building. Available here: link Allan |
Garryowen | 19 May 2015 12:59 p.m. PST |
I would consider the old Scenic Effects range available for Monday Knight Productions. Tom |
Marc the plastics fan | 19 May 2015 2:16 p.m. PST |
TBM look too rustic – can't put my finger on it. Hovels don't really do anything suitable – too ornate IMHO Couldn't access the siborne map – seems to want payment – gulp! Timecast don't do much 15mm i believe Will try to find scenic effects now Thanks all |
Marc the plastics fan | 19 May 2015 3:04 p.m. PST |
Actually guys, I take that back – Hovels do some suitable buildings by picking and choosing around their Waterloo ranges. Glad I took a second look, so thanks. |
FleaMaster | 20 May 2015 12:08 a.m. PST |
I use the 10mm Timecast buildings with 18mm ABs, and they go just fine, with the bonus that they are really fine models. The Siborne map works fine for me, Maproon is a site I visit regularly for the Alison maps, and it has never asked me for payment. |
Green Tiger | 20 May 2015 3:14 a.m. PST |
Sidborne map is great – thanks |
Supercilius Maximus | 23 May 2015 6:29 p.m. PST |
What figure:man ratio are you using? Depending on unit sizes and the command level you are fighting at, the nature of the ground is as important as the buildings – maybe more so. Without exception, every tabletop Plancenoit that I have ever seen has been a totally flat area with a church in the middle. It is most definitely NOT like that in real life. To the east and north of the village are considerable undulations in the ground that can hide large formations of troops – even cavalry – as they approach the village. Equally, the village itself is full of sunken lanes, and the area in front (ie the west face) of the church – the modern-day village square – is a bowl with quite steep sides. Combined with the sunken lanes, the churchyard was an elevated fortress that would have required scaling ladders to breach on the southern side. |