Turtle | 16 May 2015 11:40 p.m. PST |
So, after seeing the latest Mad Max, my gaming group obviously started discussing how to game something like Mad Max. I think we were looking for something oriented towards the chase scenes, so perhaps a "moving" table where all the cars are assumed to be moving. We're not a fan of super crunchy rules like Car Wars, not objecting to it, but not quite what we're looking for. I was thinking Warlands or something similar that can handle Mad Max Fury Road style chases. |
Ewan Hoosami | 17 May 2015 2:23 a.m. PST |
Two Hour Wargames have a game called Machinas that works exactly how you just described link |
Lt Col Pedant | 17 May 2015 3:59 a.m. PST |
GW's Gorkamorka. The rules can be had on the Internet as a PDF. Chase, scenes, moving tables, boarding, -it's all there. |
ajbartman | 17 May 2015 4:16 a.m. PST |
Machinas would work well. Gorkamorka… haven't heard that in a while. Yes, that would be great. |
evilcartoonist | 17 May 2015 6:14 a.m. PST |
With the smaller footprint (due to the "moving table" mechanic,) Machinas also has the advantage of being able to use any scale. You could even easily do 1/24 scale cars on a dining room table. Personally, I use 1/32 (which fit my 54mm post-apoc figure collection). Disclosure: I'm the co-author of Machinas :) |
John Treadaway | 17 May 2015 6:20 a.m. PST |
The Thunder Road (OOP) board game is where I started for Scarlet Thunder. I bought one on ebay. John T |
Feet up now | 17 May 2015 6:27 a.m. PST |
For vehicle and the odd crazy character interaction aswell I would also recommend Gorkamorka. For more than 3 or 4 vehicles and less driver/passenger influence though, you may need something else. |
Ed the Two Hour Wargames guy | 17 May 2015 7:51 a.m. PST |
Here's more info and news about the Fury Road special we're running. TMP link |
Goober | 17 May 2015 8:17 a.m. PST |
Dark Future, the old GW Specialist Game |
LoudNinjaGames | 17 May 2015 8:17 a.m. PST |
Are there any games that promote the style of play in the movies – projectile weapons are rare, limited, and often improvised? Seems that so many of these games are less about road warriors and more about cars with guns. -Eli |
MKGipson | 17 May 2015 8:19 a.m. PST |
How about "Axles & Alloys 2"? Great fun, not heavy rules and free. |
OneHuaiTicket | 17 May 2015 1:47 p.m. PST |
Despite my love of Dark Future and my huge KS lot of goodies for Outrider, I think the movie would be best played w/ Gorkamorka. Once you get the hang of the rules, it is an easy player, and it has everything: grappling hooks, explosives, car-to-car boarding actions, etc. |
Dave Crowell | 17 May 2015 7:32 p.m. PST |
Gorkamorka really fits the feel of Fury Road. Easy enough to just ignore the Orky bits and use human models if you like. |
miniMo | 17 May 2015 8:08 p.m. PST |
Dark Future, with house mods for driving off-road, more fun/fast play than Car Wars. But, I shall check out the Gorkamorka suggestion…. |
Pictors Studio | 17 May 2015 8:58 p.m. PST |
"Are there any games that promote the style of play in the movies – projectile weapons are rare, limited, and often improvised?" For this I agree with the others, Gorkamorka would be the way to go. |
mex10mm | 18 May 2015 9:22 a.m. PST |
I think Mad Max games using Gorkamorka rules would be a lot of fun |
ordinarybass | 18 May 2015 10:27 a.m. PST |
Gorkamorka is a rather limited system and Dark Future is a board game. The best Mad-Max style rulesets we've played (and we've played alot) for tabletop gaming are Wastelands and Nuclear Renaissance. Here's what I posted to a similar question from another forum. My club has done alot of mad-max type gaming over the years. There are lots of great post-apoc rulesets, but finding one that makes vehicular and melee combat work in the same 28mm game is a bit more challenging. 2 suggestions for you.Nuclear Renaissance- This free ruleset by Ramshackle games has an excellent balance between vehiclular combat and man-to-man combat. The "Tome of Triddlins" expansion is not quite as well done, but it adds alot of great wasteland tropes and features to the game and is well worth the $8 USD or so that the PDF costs. link Ramshackle also makes an excellent selection of post-apoc vehicles that really fit the mad-max aesthetic. You can see the AAR's from some of our NucRen games here: link The other ruleset that we used to play quite a bit is Wastelands. It's also free and gone through quite a few revisions over the years. You can find the latest version here: link The forum at the like is entirely devoted to post-apoc wargaming and definitely worth a look. I used to use it to run an Mad Max "Road Warrior" type of scenario game at conventions. A 14 foot long board made for quite an event. link
Post apoc is, IMHO one of the best genres for mix and max DIY kind of gaming. There aren't many popular minis/rules/fluff package games that really capture the feel, but there are quite a few companies making suitable post-apoc miniatures. -Ramshackle games (also has the best range of post-apoc vehciles and parts around) -EM4 -Kalistra -Lead Adventure -Reaper … just to name a few. Also, the plentiful nature of cheap 1/43 die cast cars means that the options for conversion are numerous. I've blogged quite a few of my creations, but my favorite is still my take on the Mad Max V8 interceptor. link
Lastly, if you'd rather do a smaller scale (Hot wheels are aprox 20mm scale), then the suggestions above such as Car Wars or Warlands are good ones. For a nice rolling-road kind of game, also check out the rules and vehicle-how-to's at Iron Hands/Necromundicon. ironhands.com/roadwolf.htm Enjoy!
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billthecat | 19 May 2015 7:32 a.m. PST |
Axles and Alloys 2, Road-Rage, or Nuclear Renaissance. |
infojunky | 19 May 2015 5:01 p.m. PST |
While GorkaMorka is a good basic game, I would go with the rules in the Ash Wastes expansion for Necromunda. I think that set of rules works better. I have stolen those rules an grafted on to Savage Worlds/Showdown, as I like that rules set in how it handles characters and troops… Played the latest Cars Wars rules set over the weekend, it still is Car Fleet Battles, fun amusing but very rules heavy, centered firmly on the cars. My deal right now is figuring out the Boat rules to use for similar effect. I have a marina's worth of half built 15mm boats to match my parking lot of convoy/road warriors cars. So I am thinking I should finish them… |
Kaptain Kobold | 24 May 2015 6:06 a.m. PST |
For a chase/race style setup the mechanisms in Machinas are perfect. The only caveat I'd put on it is that the chase/race is the key to the game, and the combat and ramming are somewhat secondary and may be a little too abstract in places for some tastes. |
owenmp | 25 May 2015 11:23 p.m. PST |
Use of a post-apocalyptic RPG with miniatures might be a useful approach to gaming Mad Max Fury Road. You may have to mix and match from different rules systems. A few titles to consider include Atomic Highway (available for no cost on DriveThruRPG), d20 Apocalypse, d20 Redline, and Road Warriors for Deadlands: Hell on Earth. If you want to experiment with Car Wars, I wrote a blog post that may be useful if you want to go in that direction. Mad Max: Fury Road, Car Wars, and Chassis and Crossbow link Wheels, Weapons the Wasteland May 24, 2015 |
WaltOHara | 28 May 2015 10:33 a.m. PST |
I'm using a greatly expanded (by me) edition of some house rules Eric Goodlatte runs convention games with, called simply "Road Warrior"… I call my version "Road Warrior/White Line Fever".
If you're interested get a free copy in Digital Rules, here: link V/R Walt |