Frederick | 13 May 2015 11:20 a.m. PST |
After hearing about One Hour Wargames I finally decided to stop being so cheap and buy the rules A pretty easy read – so we tried them last night. The Little Prince took a Romano-British Army and his buddy took a Saxon army and we used the Pitched Battle scenario (it seemed to make the most sense given how the two of them play other games) Went well – they each had 3 infantry units, 2 cavalry units and 1 skirmisher unit; the Little Prince maneuvered well and managed to get in the first charge, but had hard luck with his dice and a cunning flank attack failed utterly, which his best buddy took full advantage of – so the Little Prince had a rare defeat, but a good time was had by all – and it really did only take about 40 minutes, including set-up and take-down We are planning on trying out the WWII section next |
Allen57 | 13 May 2015 1:01 p.m. PST |
Like you I put away cheap and bought the rules. In some ways they look good but I am not completely sold. The early eras looked best. Please share your experience with more modern periods. How would you feel about these rules for older gamers? I assume the "Little Prince" and his buddy are younger gamers. |
vtsaogames | 13 May 2015 1:33 p.m. PST |
My group has been playing them and most of us are in our 60s, including some long time grognards. They are simple, fast and have more character than you'd think. They are not the be all and end all of rules. We play 4 or 5 games in an evening. Our favorite periods so far: Horse and Musket, followed by Dark Ages. The rules need the scenarios. Some of them are not balanced. |
alphus99 | 14 May 2015 3:34 a.m. PST |
I've just got this too and it looks fun, but someone pointed out that in the WW2 rules there are no flanks/benefits of attacking such. However, you get the feel that the idea of these is you can build on them and do what wargamers love to do, which is tinker :) |
Frederick | 14 May 2015 5:16 a.m. PST |
The Little Prince is 11 It was quick and a lot of fun – the flank bonuses as noted are confined to earlier eras I think that they would be a good set of Beer & Pretzels rules for older games, especially if it was not a period that they were near and dear to Will see how the other eras play out! |
arthur1815 | 14 May 2015 5:57 a.m. PST |
I like these rules for the reasons others have given, but also because they are easy to tinker with to adapt to suit one's own tastes and group of players. |
f u u f n f | 14 May 2015 10:55 a.m. PST |
I think these are great rules. I don't think they would ever be someone's go to rules for a certain era. But if you like to dip a toe in here and there without a huge outlay for armies they give a nice feel. They are good for either arriving early before the night's main game gets under way or if the main game ends early and your not quite ready to call it an evening. I have so far played out a small 10 game campaign with the ACW rules that took about an hour a night over the course of a week to complete. It was very enjoyable and I am planning another as soon as I feel better. |
PzGeneral | 14 May 2015 5:53 p.m. PST |
We played the Sabre and Musket era, FPW. Good fun, not the "go to" rules, but fun. I need to figure out Elephants and chariots stats for Ancients. Anyone have thoughts? Dave |
vtsaogames | 15 May 2015 9:19 a.m. PST |
One thing: my games usually have a large number of small units. With One Hour, we have a small number of large units. It's a change, looks nice. |
Early morning writer | 15 May 2015 9:48 p.m. PST |
Isn't that what it's supposed to be? Fun? If not, let's go do something else. |