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"Trying Fife & Drum" Topic


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1,112 hits since 12 May 2015
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MadDrMark12 May 2015 11:23 a.m. PST

link

Our game club dipped their toes in the water of Fife & Drum, a new set of rules for us that diverged from the principles of our usual rule sets. Some things we liked, some we didn't. As usual, we had a good time, and until one clear turning point, it was a close-fought battle.

picture

Personal logo Flashman14 Supporting Member of TMP12 May 2015 11:32 a.m. PST

Beautiful game – I like those fat densely packed units especially.

GROSSMAN12 May 2015 12:18 p.m. PST

Hessian drill! Nice looking kit.

IronDuke596 Supporting Member of TMP12 May 2015 3:20 p.m. PST

Ugg! A blog with adverts! I switched out right away.

No offence meant but why the advertising on a war gamer blog?

Ref the TMP photo, it looks like a some outstanding figures on really good terrain.

Bandolier12 May 2015 5:17 p.m. PST

Nice looking game. One thing we do to reduce the maths and have similar effects is to simply count the stands, not figures. Each stand gets one D10. Once a stand goes, drop a D10. Not exactly what the author intended, but speeds things up.

I've played these rules several times and each game has delivered a clear outcome, and many are a near run thing. A nice change from games that end in stalemate or draws.

Personal logo Der Alte Fritz Sponsoring Member of TMP13 May 2015 10:36 a.m. PST

The one D10 per stand sounds like a good idea and a workable solution (so sayeth the author evil grin )

MadDrMark14 May 2015 1:48 p.m. PST

Yes, we figured that was the reasoning behind the mechanic. We could easily have rolled a day per six figure base, but more dice=more fun. We also added a layer of complexity by adding casualty markers cumulatively and not removing bases. Why? We like to see our troops on the table until they must absolutely rout off of it!

We played our follow up game earlier this week. I'll post results soon.

Personal logo Der Alte Fritz Sponsoring Member of TMP17 May 2015 2:12 p.m. PST

I have painted a lot of casualty stands too. My thought was to place one on the table at the place where the unit lost the troop stand. That way you could see where the battle has moved by looking at all the casualty stands on the table.

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