Haven't played it yet. Looks straight forward enough. Infiltrate the base looking for two key rooms. Rooms drawn randomly as entered. Fend of or avoid patrols.
Then teleport to secret temple and kill the sorcerer. Simples!
Game uses a series of dice throws, you only count the highest. Each figure has a resilience to be beaten and stamina to act as wounds. Assassins each have two special talents they can use, one, three times, and the other once.
There is only the one mission. They suggest making it increasingly more difficult to keep on enjoying it. For example "complete without having sustained any hits" or "complete with one assassin rather than four".
Components are very think and glossy should stand up to lots of wear and tear.
Should be a nice light game for non-gaming friends.
Frankly I got it for the figures and boards.
Bob