"Time To Burn Part I" Topic
10 Posts
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War Panda | 10 May 2015 2:21 a.m. PST |
Ok this was rather hurried…very little time today (hence the ironic title) I'll try to give an explanation for some of the rules later but the game was using a combination of Nordic Weasel's 5Core system (adapted for platoon level) with the opening minutes I inserted the CoC patrol phase just to position the troops. I allocated rally dice to both forces as I thought appropriate to their respected leaders etc.
The rally dice work on an idea I saw here about Song of Blades and Heroes activation system – roll 1-3 dice to activate a figure; 2 failures ends your turn. You can play it safe and roll 1 die for a figure but that limits what that figure can do. Or you can take a risk and roll more dice and possibly gain more actions.
Adopting this to the present discussion would mean either rolling a single dice, with a single chance of rallying…rallying on 5 or 6. Two dice obviously doubles the chance of rallying but now the NCO (or whatever) risks losing control of the squad…and the unit being "Out of the Fight" . double 1's or any combination of 1 and a 2 (there has to be at least a one 1 )means a complete failure Perhaps a do-or die situation requires your commander to push his unit real hard (this is going to work or completely back fire…holding a gun to their heads …maybe not literally :) ) this would allow three dice rolled to rally the troops but the potential two failures represents the unit having heard enough and they completely rebel against his command and are "out of the fight" I'm using squads broken up into 3 man units. I'm employing an activation suggestion made by Ivan to me in an earlier thread…all very spontaneous but unbelievably great fun…best game in ages (well I've only played half of it and reported on even less but I wanted to post something …… warpanda.blogspot.ca
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morrigan | 10 May 2015 5:02 a.m. PST |
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Rod I Robertson | 10 May 2015 5:16 a.m. PST |
War Panda: Outstanding presentation of excellent table and figures. A treat to read and see. You do a fine job, sir and the hobby should be proud of having such accomplished craftsmen in its ranks. Congratulations War Panda on a job well started and I look forward to the next installment. Cheers and thank you for posting this. Rod Robertson. |
Condotta | 10 May 2015 5:47 a.m. PST |
War Panda, thank you! I enjoyed reading your post and look forward to more. Your mods are interesting and I am taking note of your terrain ideas as well. |
warhawkwind | 10 May 2015 7:23 a.m. PST |
You build a mean table sir. |
Weasel | 10 May 2015 11:03 a.m. PST |
As always, looks fantastic! Do you have a concise write-up of your modifications somewhere? |
blacksmith | 10 May 2015 12:58 p.m. PST |
Using CoC patrol phase is a neat idea which I may borrow. I've done something similar using THW's PEFs. I'm green with envy with your game table. |
War Panda | 10 May 2015 1:01 p.m. PST |
Thanks Guys…glad you like it. @Weasel I don't have anything right now but I'll definitely let you have all the info when I do…most of it was recommendations by yourself when I enquired some time ago about platoon level (so it has to be good ;) )
Brilliant rules best game I've had in ages
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War Panda | 10 May 2015 1:05 p.m. PST |
@blacksmith.. My main concern with using CoC patrol phase was losing the 5Core activation system which I didn't want to sacrifice. So I used both :) ie while there are still troops to deploy on a particular force they could chose to use Deploy Dice or 5Core Dice to activate existing troops in the battle. Made for some very interesting decision making… |
Weasel | 10 May 2015 2:14 p.m. PST |
yeah, I always thought the COC sequence could be mixed into other games. I had tried doing something similar for NEIS but it never got quite as elegant as theirs :) |
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