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"Armada Battle Report: double header w/ 3 Victory SDs!" Topic


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981 hits since 7 May 2015
©1994-2024 Bill Armintrout
Comments or corrections?

indierockclimber07 May 2015 6:14 a.m. PST

Link to the batrep: link

picture

picture


That link again: link

Gulik2307 May 2015 7:14 a.m. PST

How was it trying to maneuver so many ships? Was it hard to fit the maneuver stick in a crowded field like this? (Great write-ups, btw. Keep 'em coming!!)

indierockclimber07 May 2015 7:45 a.m. PST

Not too bad. I made a 2 speed maneuver tool with my second one, and that is much easier to maneuver around for the SDs.

ScottWashburn Sponsoring Member of TMP07 May 2015 8:00 a.m. PST

Cool battles and great reports! I have to admit that considering the enormous size difference between the Imperial and Rebel ships I expect EVERY game to end the way these two did. I'm eagerly awaiting the arrival of the larger rebel ships!

TheBeast Supporting Member of TMP07 May 2015 8:05 a.m. PST

I made a 2 speed maneuver tool with my second one,

That certainly crossed my mind, though I doubt I'd be picking up a second starter to do so. I'm really expecting CorSec to come up with a startlingly surprising alternative, though, assuming it gets the interest many are showing.

…I expect EVERY game to end the way these two did…

Right, you have to fight them a hundred times to get something similar to a 'cinematic' result. ;->=

Doug

emckinney07 May 2015 12:14 p.m. PST

An all X-Wing force wastes a lot of points in this situation. 10 stock Y-Wings or 7 B-Wings would be more effective against targets with no fighter screen.

indierockclimber07 May 2015 1:27 p.m. PST

If only those dang Y-Wings weren't still in Hyperspace!

Landorl07 May 2015 7:17 p.m. PST

B-wings and y-wings haven't shown up yet. Hopefully soon!

Tim White08 May 2015 12:51 p.m. PST

I'm definitely going to pick up a second movement thingy and set it up for speed 2.

Great AAR!

emckinney08 May 2015 6:40 p.m. PST

Thinking about this, I might have sent the X-Wings in alone and tried to play keep-away with the Rebel ships to prevent the Empire from scoring any points that way. The Victories roll a single blue die against squadrons, so an X-Wing can last about 10 turns against one (!). Try to place the X-Wing Squadrons so that the SD that they're attacking is obstructing fire from the other SDs. You must concentrate all of the X-Wings against a single SD so that it runs out of Defense tokens--and is faced with the choice of permanently burning tokens or taking damage. I figure that on the first turn of firing, you either chew through the shields or burn up the defense tokens. Of course, if the SD redirects all of the damage, you have easier facings to target next turn … Next turn is likely the same thing: finish off shields or finish off defense tokens, give or take. Then about two turns to kill the SD.

The important thing to remember is that you don't have to get a lot of points to win, you just need to get more points than the other side!

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