sillypoint | 01 May 2015 5:42 p.m. PST |
In our group, we have a term "Rule Bleed", where you apply a rule from another period/ruleset into the game we are currently playing. Only to discover, when someone looks up the rule, that the rule doesn't apply. For example, skirmishers forced to fall back from the approach of formed troops. What term would be suitable for the phenomenon where you remember obscure parts of the rules that favour your position in the game, or your memory of the rule favours you? Like we remember target priority…shooters must shoot targets directly to their front, but mis-remember shooters have an option if there is a closer target. |
Winston Smith | 01 May 2015 5:45 p.m. PST |
WRG Ancients used to drive me nuts. I started with 3rd and dropped out at 6th. It didn't help when the competitive showed up during the Friday night rules seminar with "letters from Phil". All mutually contradictory of course. |
nnascati | 01 May 2015 7:05 p.m. PST |
I play mostly solo, and find that I do it all the time. Mainly due to different rules that have vaguely similar mechanics. |
Pedrobear | 01 May 2015 7:50 p.m. PST |
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raylev3 | 01 May 2015 9:32 p.m. PST |
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(Phil Dutre) | 02 May 2015 2:42 a.m. PST |
We have a standing agreement, that whenever there is doubt about a rule – and we don't have the time or willingness to look it up, you take the option that is the most disadvantageous to yourself. Gentlemenlike behaviour and all that … |
Dan Wideman II | 02 May 2015 8:28 a.m. PST |
I like Deja Rule. I took a count once not too long ago and stopped counting at 20 rulesets that I play mostly from memory (i.e. using just reference charts). Some of those have spanned multiple editions and others are based off the same "core system" but with minor variations. |
Dynaman8789 | 02 May 2015 9:08 a.m. PST |
I like Deja Rule as well. If I did not misremember rules I would not remember any at all. |
Weasel | 02 May 2015 2:13 p.m. PST |
When we game, we're usually on the same page and we all tend to be roleplayers a bit, so we try to go for the option that makes the most sense in the narrative. More or less. |
OSchmidt | 04 May 2015 5:24 a.m. PST |
The rules I use for WWII are simple, 12 pages, no tables, charts, or addenda. I have a guy in my group who has been playing the game for 10 years. We play WWII three or four times a year. He's always there. Every time he asks "how many dice does a machine gun fire." He is not alone. Most people simply don't know the rules and are quite content to let the umpire lead them through the game by the nose. |
DS6151 | 08 May 2015 6:39 a.m. PST |
I believe "Deja rule" is clearly the winner, and will use that in the future. I can't cite any specific examples, but hearing things like "wait…is that in this game?" or "You can't do that, that's the other game" are pretty common for us. I particularly enjoy it when we set things up and have markers ready for the game, then remember the game doesn't even use those particular markers. |
Great War Ace | 08 May 2015 3:35 p.m. PST |
What is really annoying and amusing is when you have been playing "the rule" a certain way. The other guy says, "I've never heard of that before. It's played this way." And to resolve the issue you resort to the rules, only to discover that "your way" and "his way" are not there. In fact, the way you've been playing isn't even written out at all. And you've been playing seamlessly for decades, only to discover this missing information because of an encounter with middle-aged memory, aka as a "brain fart", causing the sudden brewhaha. This happened to us last week, resulting in the rule actually being written out in detail for the first time…. |
Rotundo | 09 May 2015 6:03 p.m. PST |
Yes "deja-rule" has me rolling on the floor. Winner by a knockout. |