"IABNM Battle report" Topic
6 Posts
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Dynaman8789 | 26 Apr 2015 8:43 a.m. PST |
Played a playtest game of IABNM yesterday. Learned a lot of the newest revision of the rules and hope the finished product comes out soon!
link |
War Panda | 26 Apr 2015 1:19 p.m. PST |
Excellent Report Dynaman. I love the set up you have going on with the built up areas and playing cards as Blinds. Where are the buildings from? How close are the rules to IABSM? Are the casualties determined on a chart like IABSM or have they gone more down the route of CoC with simple die rolls? Thanks for the report |
Mako11 | 26 Apr 2015 1:43 p.m. PST |
Thanks for sharing your battle report. I think the "firing ATGMs over water" rules need to be looked at, since apparently that does apply to some early missiles, and/or saltwater. However, it appears that in a number of cases, including for the later TOW and AT-5 Konkurs missiles, that does not apply in some circumstances, and they can be fired over even fairly wide bodies of water. Certainly, over streams, and in many cases, even fairly wide rivers as well. Here's a link to the manual for the TOW missile, showing a range chart, based upon the height of the firer and target over the water: link If anyone has info on other wire-guided ATGM over-water missile firing capabilities, I'd love to see it. It appears that later missiles did get a coating applied to their wires, in order to ensure positive command guidance. That makes a lot of sense to me, since otherwise, heavy fog, or rain could degrade missile performance as well. |
Dynaman8789 | 26 Apr 2015 4:59 p.m. PST |
Hi War Panda. All the buildings are from Paper Terrain. I believe all those are the 6mm West European village pack. I am working on some others from GHQ's website (modern hospital and large buildings). The casualties are on a chart like IABSM. The rules are pretty much IABSM with bits added on for moderns like Helicopters, Missiles, and NBC. The AT rules have been spiffed up a good bit and I really like them – no more rolling armor dice, instead you look up a chart for pen/armor difference and then roll once on the armor penetration chart. Vehicles are also given armor stats for front/side/rear. Mako – thanks, I will let the author know so perhaps he can add more to the missile stats. Dragon missiles stink! |
Mako11 | 26 Apr 2015 5:32 p.m. PST |
Yea, those Dragons have a really short range, but even they can fire over fresh water, apparently, though salt water will adversely impact them, per the info on this site (assuming it is correct): link 1 km. isn't very far away to engage oncoming, hostile, Soviet, or Warsaw Pact armor, if you ask me. Better than using a LAW, or other RPG, I guess, though I wouldn't want to lug one of those big rocket launchers around on the battlefield, either, even just during a training exercise. |
Dynaman8789 | 27 Apr 2015 7:58 a.m. PST |
The author decided to take out the restriction on wire guided missiles over water since it normally will not be a feature on the table and most missiles were able to handle fresh water. Writing rules for the odd case where it mattered would be a bit of a rules pain – and there already is a clause where the ref can add a -1 to hit for other factors. |
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