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"The Train Gangs - a Pulp Alley AAR" Topic


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1,380 hits since 21 Apr 2015
©1994-2024 Bill Armintrout
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Pulp Girl21 Apr 2015 1:07 p.m. PST

Some highlight pics from a 4-player Pulp Alley scenario we played last weekend.

Somewhere in the desert wilderness of Manchuria, the good, the bad, the ugly, and the weird meet on a train….


Dad just made up this really fun scenario for us on the spot. Some of the special rules were -

1. Followers deploy on turn 1, Allies on turn 2, Sidekicks on turn 3, and Leaders on turn 4. Deployment was random, based on whichever car had the fewest characters at the time.
2. A new plot point was placed randomly on the train at the start of each turn. But no car could have more than 1 plot point at a time (Explosives, Treasure, Coded Letter, Old Map, Weird Artifact).
3. The train counted as a perilous area and moving between cars was extremely perilous.
4. If a character was knocked down or off the train (Knockback) then they were moved 18" down the track at the end of the turn.


Have fun,
-Mila
Pulp Alley

nnascati Supporting Member of TMP21 Apr 2015 2:00 p.m. PST

Is that hand holding I'm seeing there? I hope Dad approves.

War In 15MM21 Apr 2015 2:19 p.m. PST

As always a great looking table.

clifblkskull21 Apr 2015 9:04 p.m. PST

Sounds very fun
Clif

Personal logo chicklewis Supporting Member of TMP21 Apr 2015 10:43 p.m. PST

I like the fez, but he should LOSE the wifebeater.

Pulp Girl22 Apr 2015 7:56 a.m. PST

Thanks for the comments, guys. It really was a hoot!

@ Nick – Approves? No, that's definitely not the right word. "Tolerates" would be a better description. LOL

-Mila
Pulp Alley

Pulp Alley22 Apr 2015 5:35 p.m. PST

We had lots of fun with the new train in our Pulp Alley games last weekend. I'm glad you enjoyed the photos. There's more to come.


Dave
Pulp Alley

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