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"Star Wars Armada fleet design question" Topic


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Landorl17 Apr 2015 6:22 a.m. PST

This game is looking very interesting, but there is a couple of questions that I have for those who have played the game.

1. Does the game use actual squadron availability? For example, I believe that there are supposed to be 2 squadrons of TIEs on a Victory SD?

2. Do all of the fighters start the game on the table, or are there rules for launching fighters?

Of course, the Rebels don't have those restrictions because their fighters have hyperspace drives, so I would hope that is reflected in the point costs.

Thanks!

wminsing17 Apr 2015 6:52 a.m. PST

1. This does not appear to be the case

2. Fighters start on table

You can read the rules here:
PDF link

-Will

Landorl17 Apr 2015 9:05 a.m. PST

Oh, thanks, I didn't know the rules were available!

wminsing17 Apr 2015 10:29 a.m. PST

There's also the 'Reference Guide' as well, forgot to post that!
PDF link

Between the two I think that covers everything.

-Will

wminsing17 Apr 2015 10:32 a.m. PST

And actually that answers the question; on page 6 of the reference check out 'Fleet Building'. The only restriction is that only 1/3rd of the points total may be spent on Squadrons. So it looks like nominal capacity isn't considered.

-Will

Tim White17 Apr 2015 12:06 p.m. PST

Of course, all ships have a "Squadron" rating, which in game equates to how many squadrons they can command to "move your Bleeped text" – which I take to abstractly reflect either hanger bays or lots of flight control stuff ;-)

Tom Reed17 Apr 2015 12:22 p.m. PST

I hope that they add rules for docking squadrons on Star Destroyers and the like.

wminsing17 Apr 2015 12:36 p.m. PST

I guess I'm still not sold on the need for these rules in Armada. You don't track fuel or ammo for squadrons, so what would be the point of docking the squadrons during combat?

-Will

Ghostrunner17 Apr 2015 2:21 p.m. PST

I'm sure it would be easy to add scenario rules for TIE fighters to land on Star Destroyers if they were trying to run away…

…like that would ever happen.

Surferdude17 Apr 2015 3:49 p.m. PST

There is a space station 'obstacle' – if squadrons end the turn on it they can replenish a point. Ships can discard a damage card – so this kinds of abstractly covers the stuff talked about.

Best game I have played for a long time…

Redcoat 5517 Apr 2015 6:48 p.m. PST

Funny you should mention it Ghost runner, in my first game I was down to one TIE squadron and a badly damaged SD and I joked about sending the squadron back to the Destroyer and jumping to light speed and if the rules would have allowed it that is what I would have done. The SD was in range of the fighters movement wise.

Ghostrunner17 Apr 2015 8:09 p.m. PST

Redcoat -

And retreating gets you a little <cough> <choke> <thud> from the boss, anyway…

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