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"Downtown - D2 "Beginnings" - AAR" Topic


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1,351 hits since 17 Apr 2015
©1994-2024 Bill Armintrout
Comments or corrections?

CAG 1917 Apr 2015 5:27 a.m. PST

I managed to blag just over an hour at lunch time to playout D2. The time spent yesterday paid dividends in making sure I had everything I needed. It isn't massively different from D1 but you are going get an A2A engagement in this scenario. Without SAMs to deal with its straightforward.

This is part of the ongoing work on the new terrain boards. More info as always over on the blog
cag19.blogspot.co.uk/search/label/Rules%20-%20Downtown

The F-4B CAP enters as two flights (each CAP flight is two aircraft), while the Bombers are 4 aircraft)


Closely followed by the bombers and escorting F-8 Crusaders. Using multiple entry points means that I can get all the bombers on and then use the next turn in shaking them out. With the move sequence I have had occasional problems with gaps appearing in the formation as aircraft move.

As per my plan the F-4B cap split to make sure that they can cover the probably MiG approaches and the bomber stream begins to form up. MiGs are skirting around the formation but at least with an F-4B I get 3 detection chances per DRV aircraft even with them at Deck level.

The F-8 Escorts maneuver to meet the possible threats and the F-4B try and get a fix on the DRV

By the time they get close there are possibly two flights to deal with.

Bomber on route to the next way point husbanded by the crusaders, Which might be needed because the CAP hasn't detected the MiG-17s down on the deck.

The CAP are off chasing the elusive MiG. The scenario means that the MiGs are likely to be four ship flights so the 2 F-4B are going to have their work cut out. However, a combination of DISCO/RED CROWN/F-4 Radar and the Mk I eyeball result in a flight of 4 MiGs being detected. Going to burner the F-4B pair have the element of surprise. The DRV don't engage while the USN do (engage in the game means being in the right place to have an engagement in the 2.5nm of airspace rather than the combat rolls). The US have surprise from the rear arc so the DRV choose to disengage. 2D10 rolled, 20 comes up, which with modifiers the US roll becomes a massive 28. 4 opportunities with Sidewinder and sparrows present themselves. Result in 2 confirmed MiG Kills and and the other two aircraft diving for the deck, one trailing a lot of smoke (in the rolls, I had Damaged, Shoot down, Damaged, Shoot down. The damage allocation chart ended up putting both damage results on the Number 3 aircraft.)

Not Dan Macintyre in Switchbox 107, but a kill for VF-151 and the Coral Sea

Things look a little tense closer to home but luckily the MiG turns out to be a false alarm. The F-8 moving to the second MiG gets into a position to get an eyeball on them next turn while the bomber start to roll in.


Kep gets three flights of A-4Cs and the Bridge at Vu Cha gets two. Medium AAA can be nasty and a couple of close rolls but no damage and both targets are hit

Wheeling off target and no MiGs in the air I called it a day. The egress route from here was West up Phantom Ridge and then south to the Gulf.

Personal logo Dan Cyr Supporting Member of TMP17 Apr 2015 6:40 a.m. PST

Awesome, really.

Dan

Personal logo aegiscg47 Supporting Member of TMP17 Apr 2015 6:53 a.m. PST

Great job. That series of games is a lot of work, but I feel it's worth the effort.

GROSSMAN17 Apr 2015 7:03 a.m. PST

Nice setup and AAR.

CAG 1917 Apr 2015 7:24 a.m. PST

Thanks for the kind comments, D3 is next which is a much larger scenario. As I normally just dip in and out of a scenario as the mood takes me, it is a bit different to go back and play them out all sequentially with all the options needed. When I get to the larger scenarios, which have a choice of USAF or USN forces, I will run them as two separate games ie an A and a B variant. As the defences are all solo I can keep the one defensive set up for use with each game. So far D1 was pure USAF and this one is USN.

So far I haven't needed the whole set of 20 panels and hopefully that will be the case for a while yet. I can put half a table game on in the garage at the drop of a hat, it its a bit bigger then I need to have time to set up a largish table or wait until the weekend.

Darkest Star Games Sponsoring Member of TMP17 Apr 2015 8:19 a.m. PST

Wow! I wish I could just toodle over for a game. Looks great.

Personal logo Dan Cyr Supporting Member of TMP17 Apr 2015 1:44 p.m. PST

Cannot get your link to work.

Dan

CAG 1917 Apr 2015 3:31 p.m. PST

Hi Dan

Try this for the main page

cag19.blogspot.co.uk

No idea why the tag didn't work, this one should

Downtown

Lion in the Stars17 Apr 2015 7:27 p.m. PST

Very nice! Have you thought about doing a bit of 3d work (whether actual 3d or just some shading/highlighting with paint) on the hexes for ground elevation?

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