Help support TMP


"Very difficult and odd question" Topic


13 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the WWII Aviation Discussion Message Board


Areas of Interest

World War Two in the Air

Featured Link


Featured Ruleset


Featured Workbench Article

Deep Dream: Women Warriors

What happens when AI generates Women Warriors?


Featured Book Review


1,100 hits since 10 Apr 2015
©1994-2024 Bill Armintrout
Comments or corrections?

acctingman186910 Apr 2015 1:54 p.m. PST

Hello fellow gamers

I have a huge yearning to recreate ww2 aerial gaming, but on a GRAND scale. Like, all theaters of aerial gaming….BoB, Pacific, Mediterranean theater, etc….

Large scale mini's are out for cost reason alone.
3mm are just too damn small.
6mm MIGHT be the ticket and I just can't stand counters.

What rules, if any, could help me with my endeavor?

There isn't a PC game out there that covers this, so it's miniature rules or board game.

Looking for something fairly quick/easy to comprehend, but has some "chrome" to it.

Thanks for any input

boy wundyr x10 Apr 2015 2:15 p.m. PST

Assuming your grand scale means geographic scope and not massive air battles or an operational game, Bag the Hun and Check Your Six are two pretty popular rule sets. BtH is my preferred set, and I would say it lets you get off the ground (sorry for the pun!) faster as you don't need additional expansions.

My project is in 1/600 (3mm – B-29s are about 3.5" long) for cost reasons as I'm doing every theatre too, but there's lots available in 6mm too.

John the OFM10 Apr 2015 2:18 p.m. PST

I have played Check your 6.
It has a bery simple intuitive mechanism, but lots of chrome details.
Don't be afraid of the details, they are there to distinguish the quality of the various planes.

Personal logo Doms Decals Sponsoring Member of TMP10 Apr 2015 2:30 p.m. PST

Narrow it down a little bit – what do you want each side's planes on your tabletop to represent for a single gaming session? A squadron or two fighting over a few miles of airspace? A wing operating over tens of miles? The entire Battle Of Britain Channel front? I get the impression you mean the latter, in which case forget miniature rules, you want to look at boardgames for the rules, replacing counters with models if you feel the need.

acctingman186910 Apr 2015 2:37 p.m. PST

20 vs 20

a game to last an hour at most

Red358410 Apr 2015 2:45 p.m. PST

Another vote for Bag the Hun..excellent set of rules. I went for 1:300 planes but with hindsight I would go 1:600 if I started again.

Sundance10 Apr 2015 2:52 p.m. PST

With numbers like that you could also take a look at the Blue Sky series. They are made for those kinds of numbers.

John the OFM10 Apr 2015 3:43 p.m. PST

20 vs 20

Well then, Check your 6 is out. grin

Dynaman878910 Apr 2015 4:00 p.m. PST

Blue Sky will go beyond one hour for 20 on 20, though I think any game designed for that with any detail at all will go for more than an hour of gameplay. I would guess it would be 2 to 4 hours for the Blue Sky games. Not played Bag the Hun so can't comment but Lardy rules in general would run in the 3 to 4 hour range.

Personal logo Doms Decals Sponsoring Member of TMP10 Apr 2015 4:27 p.m. PST

An hour with those numbers rules out most systems – Blue Skies is about as fast play as anything out there, but still wouldn't come close. With those numbers I think you'd need to be looking at something where you're moving flights together rather than individual planes – the Wings At War stuff from Tumbling Dice could be fudged to fit the bill (using elements of 3-4 planes instead of individual models) but nothing else springs to mind on the miniatures rules front.

Personal logo Doms Decals Sponsoring Member of TMP10 Apr 2015 4:53 p.m. PST

If you fancy taking a look at the Wings At War system, there's a free download rules set for 1947-8 middle east on the author's website:

link

DS615110 Apr 2015 6:19 p.m. PST

You're looking at WWII Wings of War, or possibly modifying some Starship fleet rules.
That's a lot of planes, and limited time.
I would go for the WWII Wings of War.

Ed Mohrmann Supporting Member of TMP10 Apr 2015 8:13 p.m. PST

There are not, currently, any rule sets which will get
you a 20 on 20 game in an hour or so.

For mass games, Blue Sky is your best bet. I use 1:300
aircraft and can run a 'Mighty 8th' mission with escorts
and interceptors, a total of about 100 aircraft, in
3-4 hours.

Of the 100, 75 are -17's and -24's, about 70/30 (%).

The balance is split fairly evenly between escorts
and interceptors.

For earlier war, Batttle of Britain, the same can be
accomplished with 40 or so German bombers and 8-10
escorts and interceptors.

Sorry - only verified members can post on the forums.