Help support TMP


"Star Wars Armada Battle Report: 180 pt Fleet Ambush" Topic


9 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the SF Battle Reports Message Board

Back to the Spaceship Gaming Message Board

Back to the Star Wars Message Board


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Mighty Armies: Fantasy


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

6mm Sci-Fi Jeeps

I found more models, now I have to paint them to match!


Featured Profile Article


Featured Book Review


Featured Movie Review


1,455 hits since 9 Apr 2015
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Zardoz

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
indierockclimber09 Apr 2015 5:48 a.m. PST

This one's a doozy! Link: link

Andrew and I were able to get another Armada game in – still using one core set so we're setting up on a 3'x3' board. We again randomly drew an objective: "Fleet Ambush". Since Andrew had lower points, he elected to give me Initiative. I chose to put the CR-90 in the ambush zone. I also put all 3 X-Wing squadrons with him (I think that's allowed? They were within range 1 or 2 of a friendly ship?). The ambush was sprung!

picture

This is the last of the 180pt battles in the hopper, so we'll have bigger and badder 300pt guys up next!

That link again: link

TheBeast Supporting Member of TMP09 Apr 2015 7:43 a.m. PST

(note: This is illegal! We're cheaters!)

We're innovators! We think outside the box! ;->=

Thanks so much; only JUST cracked the cello on the box. Getting my head around the maneuver rules, and will say, impressed so far for balance of sim-move and flexibility.

Doug

ScottWashburn Sponsoring Member of TMP09 Apr 2015 10:26 a.m. PST

I am REALLY looking forward to your 300 point report. I want an ARMADA game and three ships just ain't an armada! Seriously interested on the practicality of playing large games.

indierockclimber09 Apr 2015 10:39 a.m. PST

Thanks Doug!

Scott- so far we've really enjoyed the 300 point games. Can't wait till the imps get some cheaper ships to really open up the playing field.

ScottWashburn Sponsoring Member of TMP09 Apr 2015 12:23 p.m. PST

Steve,

Any guesses on the upper limit to a practical game?

indierockclimber09 Apr 2015 12:58 p.m. PST

Having played 300 point games in about 90 minutes, I'd say the "upper limit" is probably 5 or 600 points for 1 on 1, and that will take all of an evening.

I think 2 on 2 300 pts each will go pretty quick with maybe the minor caveat of 2 ships/4 fighters activated at a time. I intend to try that.

The tournament packet has max tournament sizes at 400 points/side and 2.5 hour rounds which I think is reasonable.

Personally, I am really in the "less is more" camp in most miniature games, so I think 300 on a 6x3 is going to remain just about right. 400 will let all the toys come out. Larger might be a big cumbersome!

M C MonkeyDew09 Apr 2015 3:16 p.m. PST

I'S A TWAP!!!!!

ajbartman09 Apr 2015 8:29 p.m. PST

Having just played a 300 point, I really l like the feel. We are still learning so it took about 2 hrs. 500-600 would be do able in a afternoon and would probably be a blast.

TheBeast Supporting Member of TMP10 Apr 2015 5:56 a.m. PST

Does sound like it might be one of the games where playing partial battles would make sense.

Club or store events where several tables represent squadron meetings, with the survivors gathering in the finale, is what I'm thinking.

Personally, I'd like to see more attempted in various game systems, though the work up suggests fanaticism required. ;->=

Doug

Sorry - only verified members can post on the forums.