OSchmidt | 07 Apr 2015 8:00 a.m. PST |
The question here DOES NOT include Avalon Hill or any game dealing with war, but other games like Monopoly or Life, or even things like Trivial Pursuit or "the Barbie Game." Do these non war board games have mechanisms or practices or ides that can be used and adapted into miniature games. |
RavenscraftCybernetics | 07 Apr 2015 8:14 a.m. PST |
the short answer is … yes! |
Extra Crispy | 07 Apr 2015 8:38 a.m. PST |
Sorry, the short answer is…no! |
Weasel | 07 Apr 2015 8:52 a.m. PST |
A game mechanic is just a game mechanic. A fancy dice mechanic or resource system can be applicable to a war game when taken out of context. War games, board games, card games, miniature games, video games.. all borrow from each other and build on one another. |
Saber6 | 07 Apr 2015 8:52 a.m. PST |
Some Non-Wargames have been "used" for Miniaturs games, especially terrain (Mall Madness for one) |
Winston Smith | 07 Apr 2015 8:53 a.m. PST |
I plan on on incorporating some of Rail Baron into my sedan chair racing game. Shhhhhh! Don't let their lawyers hear about it! I have seen Hannah Montana's Mall Madness used in 15 mm zbie games , but perhaps not the rules itself. |
Bobgnar | 07 Apr 2015 10:49 a.m. PST |
I have turned "CLUE" into a miniatures game. More like Saber6 says, I am using the board as terrain, and the characters hunt zombies instead of a murderer. Is "In Search of the Nile" a non-war game. I have made a miniatures game based on that. "The Awful Green Things from Outer Space" is not really a war game, but one of discovery with some conflict, I did a minis game of that. "COOTIE" is not a board game, but not a war game. I am working on a game that uses the cootie figures, you fight them to remove the parts instead of building them. |
MajorB | 07 Apr 2015 12:02 p.m. PST |
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Maddaz111 | 07 Apr 2015 2:11 p.m. PST |
yes … great mechanisms in board games, just need re designing to be relevant to War gaming.. |
Dan 055 | 07 Apr 2015 4:51 p.m. PST |
Never turn up your nose at a great idea just because of where the idea came from. |
OSchmidt | 08 Apr 2015 5:32 a.m. PST |
One of the very surprising things about non-war board games is how well the mechanic works and how little ANYONE complains about them. War Games have "supposedly" infinitely more detailed mechanics which seem to be universally despised by everyone. Virtually ALL non-war board games for example, use the IGOUGO system with nary a word in complaint said about it. |
Maddaz111 | 08 Apr 2015 6:27 a.m. PST |
Do all non war board games use an I go/ you go system.. – actually you will find lots of variation in Board games – including interrupting and bidding turn order, role decision / followed by action in reverse order, multiple actions on a timer, forced inaction to some elements of game, setbacks and retrograde movement, pinning, multiple group moves, … and these are fairly common. So – no.. not virtually all (I will accept a majority.. but I would say from the euro games its about 66/33%, not 90%/10%) |
Who asked this joker | 08 Apr 2015 7:09 a.m. PST |
Most games are IGO-UGO these days. Sure there are "interrupts" and so forth but in the end, when a player interrupts his opponent, he is the only player making a move. All we are doing is shrinking the length of the phase or making it more uneven as to who's turn it is. |
Rudysnelson | 09 Apr 2015 4:46 p.m. PST |
You cannot ignore the Avalon Hill range of family games. Some include games bought from other companies like 3M. Can game mechanics be adopted or modified from a family game into a miniature set of rules? Maybe, they can certainly inspire a designer of board games military board games to consider use in a military game. Back in the mid-1980s, a company asked me to design a board game with an North American vbackground |