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"Towable Pods...Full Thrust" Topic


7 Posts

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Mithdraug00506 Apr 2015 8:32 a.m. PST

Has anyone tried building or using Towable Pods for Missile ordinance? I built some, but wanted to know what other players thought about this.

Example: Basically build a 24 mass pod, 3 hull 1 FC and either 10 HM or 5 Salvo. Then put towing capacity on a ship.

jimklein196606 Apr 2015 10:21 a.m. PST

Yup, done it after i started reading the Honor Harrington series. Tho mine only had one hull point and were smaller mass but same concept.

TheBeast Supporting Member of TMP06 Apr 2015 5:01 p.m. PST

Really? That's in HH?

Sorry, somebody brought that to a game, and I'd smile and pick up my ships. Gritting my teeth, mind you.

Doug

TheIronPrice06 Apr 2015 5:50 p.m. PST

Yeah it gives battlecruisers a super dreadnoughts missiles. Iirc one broadside was 400something missiles strong.

Lion in the Stars06 Apr 2015 6:01 p.m. PST

Really? That's in HH?
Yup, about 5-6 books in is when the "pod ships" and LACs start showing up.

And that really makes things UGLY.

Covert Walrus06 Apr 2015 11:33 p.m. PST

Very Starfire SBMHAWK in style if you ask me.

I'd price it as a STRONG hull to make it expensive enough.

elsyrsyn07 Apr 2015 12:42 p.m. PST

I did something similar, now that you mention it, with Starfire whilst idly tinkering with ship design ideas. Later on I found it was not such an original idea, as it was in one of the Starfire books (Insurrection, I think). Not so much a towed missile pod, as it was a towed tail gunner, since in Starfire ships have a 60 degree blind spot to the rear due to drive field effects. The towed ship had just enough engine power to make it through a warp point, while the larger towing ship was somewhat over-engined to compensate when they were paired.

Doug

TheBeast Supporting Member of TMP08 Apr 2015 7:06 a.m. PST

Nope, still wouldn't play.

If the 'engine wash' didn't effect the gunner's effectiveness, or survivability, still walking.

Tanstaafl.

Doug

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