"Empire 1 by Third Millennia Games, Inc.: System Generation?" Topic
3 Posts
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TheBeast | 03 Apr 2015 9:48 a.m. PST |
Does anyone have the exploration table? My copies are buried at home. Like, list of three or five sets of system parameters. The homeworlds were Class 3 with 30 prod and up to Mass 25 ships, but missing the specs for the class 2's and 3's. Thanks! Doug |
The Monstrous Jake | 03 Apr 2015 1:27 p.m. PST |
I found a copy of that game for $2 USD or so in a discount rack somewhere in the mid-1980's. My old game group played it quite a bit. I had made up some quick reference sheets for the game, but the files are in the format of some long-forgotten word processor that would take me a while to translate. However, I did find paper copies of my cheat sheets in the box with the game itself. Here's what I have for the Exploration Table: 1: 20 Econ Factors, Level I 2: 15 Econ Factors, Level I 3: 10 Econ Factors, Level I 4: 15 Econ Factors, Level II 5: 20 Econ Factors, Level II 6: 25 Econ Factors, Level II System Fortification: Level I: 2 econ factors per beam or screen factor Level II: 1 econ factor per beam or screen factor Level III (home system): one-half econ factor per beam or screen factor That's all I got. Good luck! |
TheBeast | 03 Apr 2015 5:33 p.m. PST |
Exactly all I needed! Trying to come up with a simple basis for a campaign, and this will work fine. Only, using a very small universe, so plenty of battling to offset the crazy production rate. ;->= Doug |
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