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"Empire 1 by Third Millennia Games, Inc.: System Generation?" Topic


3 Posts

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502 hits since 3 Apr 2015
©1994-2024 Bill Armintrout
Comments or corrections?

TheBeast Supporting Member of TMP03 Apr 2015 9:48 a.m. PST

Does anyone have the exploration table? My copies are buried at home.

Like, list of three or five sets of system parameters. The homeworlds were Class 3 with 30 prod and up to Mass 25 ships, but missing the specs for the class 2's and 3's.

Thanks!

Doug

The Monstrous Jake03 Apr 2015 1:27 p.m. PST

I found a copy of that game for $2 USD or so in a discount rack somewhere in the mid-1980's. My old game group played it quite a bit. I had made up some quick reference sheets for the game, but the files are in the format of some long-forgotten word processor that would take me a while to translate.

However, I did find paper copies of my cheat sheets in the box with the game itself. Here's what I have for the Exploration Table:

1: 20 Econ Factors, Level I
2: 15 Econ Factors, Level I
3: 10 Econ Factors, Level I
4: 15 Econ Factors, Level II
5: 20 Econ Factors, Level II
6: 25 Econ Factors, Level II

System Fortification:
Level I: 2 econ factors per beam or screen factor
Level II: 1 econ factor per beam or screen factor
Level III (home system): one-half econ factor per beam or screen factor

That's all I got. Good luck!

TheBeast Supporting Member of TMP03 Apr 2015 5:33 p.m. PST

Exactly all I needed!

Trying to come up with a simple basis for a campaign, and this will work fine.

Only, using a very small universe, so plenty of battling to offset the crazy production rate. ;->=

Doug

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