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"Dark Fantasy Skirmish game?" Topic


12 Posts

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aapch4531 Mar 2015 8:17 a.m. PST

I'm looking for a dark fantasy game that is realtively light magic, has gun powder, interesting factions, and can be played with less than 10 models, and DOES NOT have 360 line of sight.

I know that is super specific, but there are games for EVERYTHING. I'm sure there is one game that matches my specifics.

If you know of such a game, that would be awesome, please share below

Thanks
Austin

Skrapwelder31 Mar 2015 8:40 a.m. PST

Skulldred, maybe.

skulldred.blogspot.com

aapch4531 Mar 2015 10:19 a.m. PST

Skulldred seems awesome!

Emailed Delaney, hopefully I get approved for beta!

Thanks
Austin

Legbiter31 Mar 2015 10:43 a.m. PST

Flintloque?

dampfpanzerwagon Fezian31 Mar 2015 10:50 a.m. PST

I thought the same as Legbiter.

Flintloque.

Tony

Rodrick Campbell Fezian31 Mar 2015 11:26 a.m. PST

Warhammer Skirmish or Mordheim. just limit the field of vision as you wish.

SCAdian31 Mar 2015 11:41 a.m. PST

Flintoloque or maybe Freebooter's Fate if you like the pirate theme.

45thdiv31 Mar 2015 12:12 p.m. PST

Interesting. I like low magic games as well.

JezEger31 Mar 2015 1:05 p.m. PST

Mordheim. Lots of fansites around the web where you can get the rules.

The wiki page has lots of links.
en.wikipedia.org/wiki/Mordheim

Black Cavalier31 Mar 2015 1:40 p.m. PST

If you're going to look at Mordheim, you might want to consider Coreheim. A Fan created new, cleaned up version of Mordheim
coreheim.com

aapch4531 Mar 2015 9:21 p.m. PST

I'm not a fan of mordheim.
The games tend to be relatively boring.
I like a bit more granularity in my games.

It seems Flintloque and Skulldred are the 2 best choices thus far..

Thanks
Austin

boy wundyr x02 Apr 2015 6:56 a.m. PST

Song of Blades and Heroes is customizable into whatever magic level and factions you'd like (and several are there in the assorted books already), is meant for roughly 8-15 figures per side, and the line of sight can be house-ruled as you wish.

Gun powder weapons can just be assumed to be the shooters, but you can borrow gun rules from other Ganesha systems (or from discussions on the Yahoo group) to differentiate further between guns and bows, e.g. longer reload times for guns but more damage if hit.

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