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"Skirmish games. Infantry and vehicle rules separate?" Topic


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Weasel30 Mar 2015 7:24 p.m. PST

For a skirmish game, say up to platoon scale or so, do you prefer that infantry and vehicle rules are in separate sections or do you prefer that each rules section (movement, firing etc.) includes both elements?

15mm and 28mm Fanatik30 Mar 2015 7:48 p.m. PST

I prefer them separate, but that's probably because I haven't seen rules that combine infantry and vehicle in the same section.

Personal logo Extra Crispy Sponsoring Member of TMP30 Mar 2015 9:02 p.m. PST

Ditto

UshCha30 Mar 2015 11:08 p.m. PST

I would have thought they would need there own section. Tanks do diffrent things like turn turrets, travel at different speeds and have other move limitations not applicable to infantry, like bogging down which are not realy appliable to infantry.

MajorB31 Mar 2015 1:53 a.m. PST

For a skirmish game, say up to platoon scale or so, do you prefer that infantry and vehicle rules are in separate sections or do you prefer that each rules section (movement, firing etc.) includes both elements?

I don't care as long as I can find them easily.

tnjrp31 Mar 2015 2:04 a.m. PST

+1

normsmith31 Mar 2015 5:45 a.m. PST

Most systems seem to have different rules for each, so two sections. The advantage being that the infantry rules can be learned first and then after a few games, the vehicles can be brought in.

Some games like Conflict of Heroes use very similar mechanics for both infantry and armour and so assimilation of the armour rules are quite easy.

Weasel31 Mar 2015 8:09 a.m. PST

A unanimous thread on TMP? Unprecedented :)

ArmymenRGreat31 Mar 2015 11:13 a.m. PST

As tempting as it is to disagree now, I won't… separate sections.

Rich Bliss31 Mar 2015 12:16 p.m. PST

Sorry to break the streak, but I'd prefer them in the same section as I greatly prefer them to use the same rules mechanics.

Lion in the Stars31 Mar 2015 2:00 p.m. PST

Honestly, a military vehicle should be immune or very nearly so to any small-arms.

But that can be done using the same combat rules as infantry, the original Rogue Trader had vehicles with an Infantry statline and Infinity also has vehicles with an infantry statline.

I think I prefer separate sections for infantry firefight and shooting at vehicles at the platoon-per-side level or higher, though.

Weasel31 Mar 2015 3:28 p.m. PST

I suppose it makes sense that if both basically use the same mechanics (or very close to them), they can just be squished together for simplicity.

Personal logo Herkybird Supporting Member of TMP31 Mar 2015 3:33 p.m. PST

They are parallel, but separate in my rules ( link )!

Rod I Robertson31 Mar 2015 5:23 p.m. PST

Weasel:
Best left separate-rules ghettos are the way to go.
Rod Robertson.

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