Help support TMP


"Regimental Thomas & Fury" Topic


17 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

In order to respect possible copyright issues, when quoting from a book or article, please quote no more than three paragraphs.

For more information, see the TMP FAQ.


Back to the ACW Battle Reports Message Board


Areas of Interest

American Civil War

Featured Hobby News Article


Featured Recent Link


Featured Ruleset


Featured Showcase Article

CSS Mississippi

Personal logo Editor in Chief Bill The Editor of TMP Fezian completes a Confederate river ironclad.


2,429 hits since 28 Mar 2015
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
ArkieGamer28 Mar 2015 6:37 p.m. PST

We played a small game of Regimental Fire and Fury today, using a scenario from Neil Thomas's One-Hour Wargames rules. The adaptation was easy-peasy, and gave a fun game (and I had fun, even though I took a real shellacking!). We played Scenario 3: Control the River (there's an excellent AAR of the same scenario further down on the board)

picture

Folks, there are 30 scenario in the Thomas book. THIRTY. That's a couple of years worth of scenarios, for me and my crew. And I'd hazard a guess that they could easily be adapted to almost any system and/or period you play.

picture

I go into greater detail on the blog. link

picture

darthfozzywig28 Mar 2015 7:35 p.m. PST

Nice celebrity gamers.

ArkieGamer28 Mar 2015 7:39 p.m. PST

When he hasn't been out for a smoke in awhile, Grant gets a little irritable.

normsmith28 Mar 2015 10:29 p.m. PST

The table has nice textures on it. I am just painting up a couple of ACW Union units to get enough troops to put a Thomas game up on the table.

His scenarios are relatively sparse when it comes to terrain – have you found that a problem?

ArkieGamer29 Mar 2015 5:08 a.m. PST

That's a good point-the terrain in the Thomas scenarios IS sparse. We've only played this one scenario, but I wouldn't be opposed to modifying the terrain setup in the future, if it does prove to be a problem.

One logical move for the ACW would be to add fences along roads. You could add low crops to the table, without having too much effect on how the scenarios play out. Also, ACW battlefields were often heavily wooded-I'd be hesitant to add too many woods, though, as their addition would have a huge impact on how the game plays out.

Quite a few of the Thomas scenario feature a town (or other built-up-area), and town fighting was extremely rare in the ACW. Not to mention that any town would take up a large portion of the board at Regimental Fire and Fury's scale…I haven't quite figured that one out, yet!

BW195929 Mar 2015 6:46 a.m. PST

Could you substitute a farm complex (barns, house,) for the town?

BTW nice report,thanks for the ideas.

ArkieGamer29 Mar 2015 7:28 p.m. PST

Thanks! Glad you enjoyed it.

You certainly could, but, if I recall correctly (and I very well may recall incorrectly!), the NT rules give a defensive bonus for occupying a town, while in RF&F, a farm would just impose a penalty to movement, while giving no defensive benefit. So, they're not a 1:1 trade.

Still, a farmstead could serve as an objective, that's for sure.

GoodOldRebel30 Mar 2015 9:24 a.m. PST

another excellent battle report, and I must say i'm quite intrigued by your use of sand ….certainly avoids 'rubber road-curl'!

and its always good to uncover a new source of scenario's!

ArkieGamer30 Mar 2015 10:59 a.m. PST

Thank you, sir!

I need to do significant work on getting the sand colors under control-something a bit more muted and life like would be the goal. I'm not sure the sand can be beat for flexibility, and it's very quick to deploy onto the table.

The other denizens of the gaming shop give you some odd looks when you break out the vacuum cleaner to clean up! Not sure if that's a tick in the plus or minus column.

GoodOldRebel31 Mar 2015 2:54 a.m. PST

Didn't stonewall himself say always mystify and mislead the enemy? Haha

Maxshadow02 Apr 2015 4:30 a.m. PST

I'm painting Limbers and reading Regimental fire and fury to use with Thomas's scenarios. Just played a Napoleonic game and used random terrain for the blank areas. Think sparse is better because you can add according to local geography in a campaign or just add for a once off for places like nth America or Europe.

ArkieGamer02 Apr 2015 8:05 p.m. PST

True. It's very easy to customize the scenario terrain to taste.

roundie18 Apr 2015 5:43 p.m. PST

Great AAR I enjoyed that thanks for posting

ArkieGamer27 Apr 2015 9:43 a.m. PST

You're welcome, Roundie. Glad you enjoyed it, and thanks for saying so.

Robbodrum09 Jul 2015 5:42 a.m. PST

Just read this AAR and went ahead and purchased the Thomas book from amazon, so thanks for the tip! While it's en route, I do have one question…in terms of determining the experience level and number of bases in each regiment, how are you making that work with F&F rules? ie. Veteran, trained, spirited, crack, etc.

I'm in the process of playtesting a set of random army creation rules for RF&F that I've designed to create random sides that are still competitive and I'm interested to see how Thomas' rules handle the same challenge.

Cesar Paz16 Jul 2015 8:17 a.m. PST

Great battle report! Thank you very much for sharing.
Your blog is great! It is full of inspiring ideas. I especially like your posts about terrain, tutorials and modelling.

ArkieGamer16 Jul 2015 9:28 a.m. PST

Thank you, Cesar! Glad you enjoyed the battle report and blog. I haven't been posting much this summer, but I'm sure it will pick back up in the fall.

Robbodrum, I responded to your comment and question over on the blog.

Sorry - only verified members can post on the forums.