Help support TMP


"Grand Fleets: Third Edition Rulebook Promotion " Topic


6 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.


Back to the Naval Gaming 1898-1929 Message Board


Areas of Interest

19th Century
World War One

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

They Died For Glory


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Workbench Article

CombatPainter Makes a Barbed Wire Section

combatpainter Fezian has been watching some documentaries lately set in the Western Desert, and was inspired to create this...


Featured Profile Article

Dogfighting in WWI

A little WWI action at Bayou Wars.


Current Poll


Featured Book Review


1,210 hits since 25 Mar 2015
©1994-2024 Bill Armintrout
Comments or corrections?

Tango0125 Mar 2015 10:58 a.m. PST

Of possible interest?

link

Main page
link

Amicalement
Armand

elsyrsyn25 Mar 2015 11:24 a.m. PST

I preferred the original to the 2nd edition. I wonder how this one stacks up compared to those?

Doug

Tim White25 Mar 2015 5:20 p.m. PST

Doug,

If you follow this link:

mj12games.com/grandfleets

You can find a downloadable demo on the right hand side of the webpage.

How does it stack up – its different. Gunnery has been reduced to a single round of rolling (with a bucket of d6's) – this made possible by consolidating a ships gunnery data down to one line for any given battery. There are modifiers for many things, which also includes penetration vs armour and firing arc.

GF3 has a fair bit in common with Starmada Nova.

-Tim

Dave Crowell27 Mar 2015 4:09 p.m. PST

I have the other two editions. I will probably get this one as well. That said, I prefer teh first edition as well.

Tango0118 May 2015 10:12 p.m. PST

"Majestic Twelve Games has set sail and released the 3rd edition of their Grand Fleets rulebook. All aboard for high seas naval warfare. The game covers oceanic combat from the late 1800s with its Ironclads all the way to WWII and the floating cities that were the Battleship and Aircraft Carrier. And it doesn't just cover fighting directly on the water, the rules also cover submarines and aircraft, as they were just as important to the conflicts.

The advanced rules of the game add in extra realism with guides for using radar, smoke screens, critical hits on ships, morale levels for your ships, fighting at night, and destroyer flotillas. The scale of the game is up to you. Distances are given in kyds, letting you basically just decide if you want that to be a couple inches or a couple feet each. Added flexibility comes form the comprehensive guides for making any specific ship you can think of during the time period. So you don't have to worry about memorizing a hundred charts for a hundred different ships. You can just make up your own.

Still not convinced? Well, you can download a free version of the basic rules from their website. If you decide you like them, you can go back for the full rules."

link

Amicalement
Armand

HobbyGuy21 May 2015 7:37 a.m. PST

Seems some ideas come from Naval thunder?

Sorry - only verified members can post on the forums.