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"Grand Fleets 3" Topic


9 Posts

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2,510 hits since 22 Mar 2015
©1994-2024 Bill Armintrout
Comments or corrections?

Tim White22 Mar 2015 10:43 a.m. PST

Just released today:

link

-Tim

jgibbons22 Mar 2015 5:19 p.m. PST

I liked the original… Thank you

Tim White23 Mar 2015 8:41 a.m. PST

Well for those interested in checking out a new system, GF3 is about the same level of complexity as Naval Thunder or Victory at Sea (and of course previous versions of Grand Fleets).

Despite the name it covers all the periods from Pre-dread to WW2. There are several scenarios in the book with all the ship stats needed to play them. It also has ship conversion rules to do up your own ship stats.

-Tim

Personal logo Mister Tibbles Supporting Member of TMP23 Mar 2015 11:57 a.m. PST

I'm excited about thid for WWI games.

CampyF23 Mar 2015 1:32 p.m. PST

Looks and sounds good.

Desert Fox23 Mar 2015 10:18 p.m. PST

Is there a review that explains how combat is resolved anywhere?

mj12games24 Mar 2015 12:49 p.m. PST

Combat is resolved very simply: roll X number of dice, with each 5 or 6 scoring a hit. X is based on the number of guns firing, their rate of fire, and the size of shell, modified for various factors like range, target speed, etc. Each hit checks one hull box off the target's data card.

Unlike previous versions of the Grand Fleets rules, there is no armor vs. penetration "saving throw": instead, armor in excess of the firing guns' AP value reduces the number of attack dice.

There is a demo version of the rules that provides more detail: mj12gam.es/gf3

Tim White24 Mar 2015 5:15 p.m. PST

What's great is that all the "#guns, rate of fire, size of shell etc" is already accounted for in the number of dice shown on the ship data cards. So its mostly just adding up a few modifiers and rolling dice once.

Critical hits, degradation of speed/weapons only occurs after certain thresholds are reached – not every time you take damage.

I'd recommend anyone even slightly curious download the demo.

CampyF31 Mar 2015 3:49 p.m. PST

Thank you for pointing out the demo. I missed that.

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